Imagine that you land in a world 20 years after chaotic and bloody events have swept across the entire continent in a wave of wars, crusades and unexplained murders. You are a pivot in the middle of the conflict between the descendants of the world's first makers.
You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.
Beware though, for your every step will be watched by enemies who will lie in wait for a your moment of weakness. When the time is right for them, they shall take away what is dearest to you.
Support us by buying Pre-Alpha access and start playing now! Gloriavictisgame.com
Black Eye Games is an Indie studio that unites over 30 experienced developers.
Some of us were a part of the teams that brought you 'The Witcher' or 'Neverwinter Nights'.
Among us there are also team members who are working as Software Engineers in huge corporations.
Our team has been working together for over half of a year and the years-long experience we've gathered allows us to persistently move towards our goal, a completed Gloria Victis.
The latest update for Gloria Victis introduces the reputation system and the fully overhauled Mereley, as well as changes to the combat system which greatly improve the combat dynamics!
Redesigned Mereley, the main settlement of Ismirs, greatly improves the experience of newcomers who chose to play this nation. Not only does the location fit better to the Ismirs, gruesome warriors from the rocky and frosty North, but also impress the players with its scale and diversity – combined massive fort, plundered village and fishing docks are more than thrice larger than the old Mereley!
Another great addition is implementation of the reputation system. Reputation reflects various actions performed by players – for example, partaking in events will increase it, while oppressing the player’s countrymen will have a negative impact. Actions affect the character’s social status, giving players a chance to earn a noble title for themselves – or to be banished and marked as an outlaw who would eventually get the redemption through the hard work in supporting their nation. In the nearest future the system will be expanded with more actions being included, as well as implementing the heroes system, which will reward players who, at a time, have served their nation the best and will be able to inspire their countrymen, as well as to initialize events for an entire nation on their own.
And last but not least – basing on the feedback received from our players, we have greatly improved the combat dynamics by reducing the input latency and synchronizing the powerbar loading times with the actual attacks animations. Bowshooting mechanics have also been modified, so the distance of the arrow’s flight depends on the bow draw power – thanks to this archery became even more skill-based!
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