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Imagine that you land in a world 20 years after chaotic and bloody events have swept across the entire continent in a wave of wars, crusades and unexplained murders. You are a pivot in the middle of the conflict between the descendants of the world's first makers.

You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.

Beware though, for your every step will be watched by enemies who will lie in wait for a your moment of weakness. When the time is right for them, they shall take away what is dearest to you.



Who we are?

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Black Eye Games is an Indie studio that unites over 30 experienced developers.
Some of us were a part of the teams that brought you 'The Witcher' or 'Neverwinter Nights'.

Among us there are also team members who are working as Software Engineers in huge corporations.

Our team has been working together for over half of a year and the years-long experience we've gathered allows us to persistently move towards our goal, a completed Gloria Victis.


Game Features:

The main aspects of the game that should respond to specific targets are:

  • free MMO with ItemShop
  • low fantasy medieval world
  • equipment made of replicas of medieval items
  • complex crafting system based on authentic recipes and being a part of the game's economy
  • branching, extensive quests often requiring making moral decisions
  • reputation system based on specific areas of the world giving player a chance to show a different face in each of them
  • combat based on player's dexterity with additions of skills and bits of magic
  • class-free system allowing players to create a flexible, unrestricted and hence unique character
  • original guild system based on medieval relations between families and rulers; vassals and feudal lords
  • knight tournament system (lances, bows and melee), making up a global ranking of players playing on given server
  • dynamic seasons and weather systems


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Pre-alpha. Rain is not a problem for real archer. PreAlpha.Arrow stick into objects, even you Pre-alpha. Victims of war
Blog RSS Feed Report abuse Latest News: Pre-alpha is available. Changelog v.0.0.3.0

7 comments by Jog on May 18th, 2013

Hi there!

You can visit us at:
Facebook

We worked very hard to expand our game and here is the list of changes.

Systems:

  • Added an option to the option menu to turn on/off display of character name.
  • Added English translations for party system.
  • Removed issue where the character would block after rejecting a party invitation.
  • Removed issue with fading FPS counter.
  • Removed issue with disappearing player name and location name that occured in smaller resolutions.
  • Added German translations to GUI.
  • Added Russian translations to GUI.
  • Added an option to log into the game by pressing Enter.
  • Added currency system - for testing, with automatic denomination convertion.
  • Added an option to buy/sell items in shops.
  • Added party join request sending.
  • Improved performance.
  • Improved attack/defense balance of mobs.
  • Fixed certain functions in party system.
  • Added archery along with arrows sticking into objects.
  • Revamped animation system.
  • Added items and gold drop from monsters
  • Now, to get good equipment, a player needs to drop it from a monster or purchase it for gathered loot.
  • Added treasure chests
  • Added experience points
  • Added experience points distribution in party
  • Added objects you can gather resources from :
    - timber, bark
    - pumpkins
    - 7 kinds of mushrooms
    - hops
    - wheat
    - flax
    - sunflower
    - monsters
  • Added loot distribution in party
  • Improved animation of walking unarmed.
  • Improved all idle animations.
  • Fixed animation jumps at attacking from behind the head.
  • From now on a player cannot sell things that he has currently equipped
  • Rebuilt player movement system. Sudden dislocation/lag weren’t noticed.
  • Added smooth transitions between attacks (so-called buffered attacks)
  • Added dynamic camera for aiming with bows.
  • Improved attack animations in place for one-handed weapons.
  • Improved attack animations while running/walking for one-handed weapons.
  • Improved iddle animations.
  • Improved walking without weapon animations.
  • Added system to play sounds during NPC and player’s animations.
  • Added crafting, which you can learn at NPC.
  • Added basic animation sounds for NPCs, players and mobs.



Map:

  • Added a Warrior - new enemy in five different kinds.
  • Added three types of wild boars : boar, sow and piglet.
  • Added eight kinds of Atrocities. They now have different armor, attack animations, damage type and resistances.
  • Expanded the underground and added new elements to the current scenery.
  • Expanded swamp area.
  • Added foxes
  • Added wolves



Interface:

  • Added a feature that makes all windows close when starting a new dialogue.
  • Added an automatic cursor focus in the name input window at inviting to a party or sending an join request.
  • Added display of money in the equipment window and the shops.
  • Added item statistics tooltip window.
  • Removed the problem with sold items' disappearing icons while dragging them over the shop menu.
  • Fixed text visibility in "changes acceptance window\" on certain resolutions.
  • Reduced the cursor's size.



Sound:

  • Added first dubbings of NPC dialogues between NPC and player.
  • Added first pack of event based sound effects.

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Post comment Comments  (0 - 10 of 127)
lukasnsh
lukasnsh May 18 2013, 4:50pm says:

Did you guys implement occlusion culling already? please don't release the game without, i found this one that Works in free version of unity aswell (you probably use pro but still..) it seems to work greatly! U3d.as
Tried the webdemo on my laptop and all i can say is MAGIC! *snort-snort*

+2 votes     reply to comment
MakkeCrash
MakkeCrash May 18 2013, 3:32pm says:

I hope there will be many different enemy types, because the worst thing I know is when you face the same enemies over and over again with just small changes like recoloring or changed levels!
I'm really looking forward to playing this game when it's done or you release an open beta or something!
Thx for making this game! :D

+2 votes     reply to comment
Only-Dave
Only-Dave May 7 2013, 1:41pm says:

M&B mmorpg with monster and etc. "My hero's!" thx for making this, always wanted something like this.

+2 votes     reply to comment
Gunnerman091
Gunnerman091 Apr 17 2013, 12:02pm says:

looks interesting

will it have quests?

+2 votes     reply to comment
Jog
Jog Apr 22 2013, 5:24am replied:

There will be non-linear quests, with many choices.

+4 votes     reply to comment
Guest
Guest Apr 7 2013, 1:03pm says:

Great game

+4 votes     reply to comment
Vesperon
Vesperon Apr 7 2013, 1:20am says:

looks well-polished, well-developed and well-created, this game could shine among the game that had disappointing score...

+4 votes     reply to comment
Guest
Guest Apr 5 2013, 5:18pm says:

I wait... :D

+2 votes     reply to comment
mrmoskyz
mrmoskyz Mar 13 2013, 12:11am says:

There should be an option to go into 1st person because certain people will enjoy 1st and certain people will enjoy 3rd :) Also I will be uploading some gameplay when the alpha comes out. check out my youtube and subscribe to see my play this game. youtube.com/mrmoskyz

+4 votes     reply to comment
DarkAssassian
DarkAssassian Mar 9 2013, 4:33pm replied:

Good to know. Thanks a lot!

+4 votes     reply to comment
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Gloria Victis
Platforms
Windows, Mac, Linux
Developer & Publisher
Black Eye Games
Engine
Unity
Contact
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Official Page
Gloriavictisgame.com
Release Date
TBD
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Style
Genre
Massively Multiplayer
Theme
Medieval
Players
Multiplayer
Project
Indie
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Twitter

Latest tweets from @gloriavictismmo

T.co przez @GameSpot

Apr 9 2013, 8:38am

Prealpha incoming in a few hours! So excited we are!

Apr 4 2013, 10:25am

Pre-Alpha incoming in a few days! T.co

Apr 1 2013, 1:07pm

Pre-alpha incoming soon! Lets meet at GDC and Pyrkon! T.co

Mar 13 2013, 3:35pm

Gloria Victis - Hypejar T.co przez @Hypejar

Feb 11 2013, 8:15am

Rok produkcji Gloria Victis - o sukcesach i porażkach polskiego studia Black Eye Games - gram.pl T.co przez @gram_pl

Jan 30 2013, 12:07pm

365 days of production done. Check some epic skills at T.co

Jan 30 2013, 11:48am

Last 12 hours of auction. Get a VIP Account and help a Girl! T.co

Jan 21 2013, 6:39am

Charity auction. Win VIP Account and more by helping a Girl! T.co

Jan 15 2013, 5:33pm

Fifth place amongst 7000 other games in the IndieDB contest for the most awaited game of 2012. WOW! T.co

Dec 23 2012, 8:12am

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Last Update
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