Just a short update about the new wall walking mechanic we have added.
It allows you to run along any surface regardless of its angle, just like a real bug. There will be a video soon showing how it all works in game.
GLiD is an ambient adventure game. You play as a small robot tasked with exploring an overgrown synthetic ecosystem that has long since been abandoned. There are many strange creatures to find.
Awesome
Wow this adds completely new dimensions to puzzle solving. Maybe you guys could also add slippery surfaces aswell.
Think about it, if the wall had non-stick surface (sort of like non-stick pans) it would make the bug impossible to climb the wall as it'll just slip down. There could be multiple possibilities.
Thanks for the suggestion jangsy5, we're one step ahead of you on that one though, it's already in the game :)
can u share idea of wall walking in Unity? Do you use physics and gravity or something else? Thanks
Basically we just apply a local force downwards on Glids body. There is a raycast as well which checks the distances and tags of surfaces. This only works because Glid is completely physics based though. Hope that helps.