Manage a team of ghost hunters and free London from paranormal terror in turn-based battles. Develop your own strategy and build your business well. Let's be honest - a ghost in your house can be a real pest. For centuries we have accepted hauntings as unexplained phenomena which we can do little to stop. Side affects of living in a haunted home can include sleepless nights, headaches, smog everywhere and in some cases even physical damage in the house. Enough is enough, with your help we intend to put an end to these paranormal pests. Build, manage and develop your own team of talented ghost hunters. With the income from your team's work you can equip them with some amazing gadgets, but manage your budget with care not everything is as useful as it may appear. Hunt your customers ghosts down - property damage should be kept to a minimum. Take on the ghosts, follow the map, take in the lovely sites and stunning landmarks. Be the hero of the day and save the city!
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Mob guide Lv1 | Locked | |
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Jan 12 2014 Anchor | ||
Lv1 mobs that you will face at the start of the game. Note that only two types to worry about. (Ghoul and Spectre) Poltergeist Energy: 2 - 3 Damage: 1 Abilities: Night Active Halloween Spirit Abilities: None Ghoul Abilities: None Spectre Abilities: Curse Post more soon, this will help with the first wave of mobs though. Edited by: WeasleX |
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Jan 12 2014 Anchor | ||
I've noticed it looks like curses last after a battle too as I've checked them post-battle or in car, etc. and still cursed in the description. Does it wear off before the next battle starts or do you have to wait for a certain amount of map time or go to hospital for it (which did cure it for me)? |
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Jan 12 2014 Anchor | ||
Not sure, since I usually use the hospital liberally, I'd say that it should, but I can't be 100% on that. |
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