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More Diversification? Experience it in different Places & Challenges in this FPS similar Game, where you can try to free the World from Ghost's.

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Description

Credits for Ghost World 3D

Made by Daniel Opitz:
-Developed
-Game Design
-Game Programming
-Game Engine Programming
-Level Design
-3D Modelling
-Some Graphic Design
-In‑Game Text
-Music (29, some are here too: Youtube.com)
-Videos (In-game & promotional)
-Testing
-Documentation
-Homepage Design
-Publicity

Made by Others:
-Some Graphic Design (Some Textures are from Bildburg.de - more
Texturesources are follow later)
-Music (4 Songs from Sandra at Youtube.com)
-Testing (Manuel, Lydia, a YouTuber)
-Game Idea for the original Pac-Man from Toru Iwatani, from which are
some thinks covered in Ghost World 3D

Thanks To:
Those who wrote books on C/C++ programming & DirectX and for making them available, Various internet sites for programming information, textures and sound effects, Sandra [Schnuffelhasi2] for 4 Songs and a game tip, YouTube users, Lydia for some game tips & playtesting, Manuel for playtesting, all people that download and rate my game and my YouTube Videos, to many others and Toru Iwatani (that Pac-Man exists).

Toru Iwatani (Pac-Man):
Ghost World 3D is in some things like Pacman, and in some things other. The idea for the original Pacman is (like how much sure know) not from me. Toru Iwatani was the Men who created the original 2D-Pacman (in the 80's): Pacman.com
His inspiration for the Pac-Man character came from a Pizza, :-)

I created Ghost World 3D, because i had at the starting time from Ghost World 3D only the idea to try to programming a Pacman like Game in 3D instead in 2D: Indiedb.com.
Now, some years, some programming books and much cigarettes later GW3D is much more, as it first was: Indiedb.com
The Credits for GW3D are here, too:
Mobygames.com