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GEARBEASTS: New Universal Order is a high-octane, arcade-style action shooter where only the best of the best will survive. Take control of your Gearbeast, shoot down your enemies at breakneck speed, and become an Ace Beastdriver!
0 comments by DHE_alphasix on Sep 23rd, 2012

UPDATE: Gearbeasts: Dogfights is on a temporary hiatus while we explore different concepts. The project has shaped up well, but will require much more investment time than previously predicted in order to make sure the game is released in its absolutely best state possible.
Hey guys! We've been hard at work on GEARBEASTS, this last week has shown an incredible amount of progress.
After restarting engine development on September 16, 2012, we've entered and completed pre-alpha of the game, and are entering alpha stage.
The game is very playable right now, and by the time we complete alpha phase, we'll already have a solid product on our hands. We're very eager to get this game out to you...
...which brings us to GEARBEASTS: Dogfights.
GEARBEASTS: Dogfights is a preview build of GEARBEASTS, which features the Virtual Firing Range, a wave-based endurance mode that throws threat upon threat at the player. Using Dogfights, we will be able to give you folks a nice taste of what to expect when the game is complete in a few months.
And it won't be some kind of feature-cut build of the game-- what you see in Dogfights is what you'll see in New Universal Order, but it'll obviously be better in New Universal Order.
GEARBEASTS is programmed in Unity 3.5, and will be releasing on PC and Mac, with other platforms on the horizon.
Dogfights will be 100% free, and will be releasing on PC and Mac through either a direct download, or through your browser using Unity Web Player!
Keep your eyes out! (And new content for you guys will be coming soon.)
Gearbeasts.digitalhaven-ent.net
Latest tweets from @digihavenent
#Gearbeasts has been put on the backburner for a bit while @DHE_alphasix and @drGsus work on a new project-- info soon! #ProjectBurstRiders
Feb 5 2013, 9:23am
New #GEARBEASTS news coming next week. Keep your eye out! Gonna have lots of stuff to show you lot.
Jan 10 2013, 7:12am
Welcome to 2013! Let's make it a good one!
Jan 1 2013, 4:32am
Made good headway today. Lots of planning done. We're gonna make the Dogfights release kick ass, guys. T.co #GEARBEASTS
Oct 31 2012, 11:00pm
Today's objective-- aim to get v0.5a of Dogfights to a "v0.6" state ;) #GEARBEASTS
Oct 31 2012, 12:32pm
#GEARBEASTS is #18 on @IndieDB's Daily Top 100! (Highest it's been to date!) Can we aim higher?! - T.co
Oct 31 2012, 5:06am
New #Navigator status update on Desura! Give it a read! - T.co
Oct 30 2012, 2:56am
The clock is ticking, and the work is cranking. Are you getting ready? - T.co #GEARBEASTS
Oct 29 2012, 1:29am
@DHE_alphasix and @drGsus are getting back to the grind after taking a few days off. More news coming very soon! T.co
Oct 12 2012, 6:57am
a6 and G are working very hard on #GEARBEASTS to prepare for the release work of GEARBEASTS: Dogfights, October 4th!
Oct 2 2012, 6:04am
Hey folks. We're getting much closer to being ready for release. We're testing out a couple new concepts; expect some concrete updates soon.
This game looks pretty cool. Will watch.