Hi folks, I am currently developing this game called Gangster Tactics : Pile them In. This is intended to be an isometric tactics turn-based role playing game which is mostly set in the fictional city called "Casa City". I intend to release this game in Windows only for now, due to lack of required hardware for personal testing and not because of some elitist bullshit.
You suddenly received word that your elder brother had died, killed in a gang fight in Casa City, your hometown. While you have no love lost for your black sheep of a brother, your mother plead that you at least come back to attend his funeral, as a close family member. Angered being burdened once again by your worthless brother, you packed and set for home. And unknowingly walk into maelstrom of rivalries, hatred and violence that will soon engulf Casa City.
And you, along with the people whom you gathered together will decide out of that chaos, the future and fate of Casa City.
The gameplay is, as above mentioned, tactic turn-based. The mechanics for this game is largely inspired by the best of the tactics RPG genre, Tactics Ogre: Let Us Cling Together . As you will see, most of the game UI design is also inspired by its UI due to its simplicity yet robust style. As they say, learn from the best ;D.
Without further ado, here are some of the intended battlefield mechanics:
Let's talk about some mechanics that is shown on the image above.
The image above show the characters that belong to the player's gang. If you look closely, you will find Xbox button icons is shown on the UI. This game is intended to be play either with a controller using XBox mapping or via keyboard. The mapping can be changed via Controls UI. Mouse controls will not be supported at least until a while after the game is completed and only if requested then.
This is the Overworld UI. Let's talk about some of the elements here:
Since the battlefield main activity is obvious, let's talk about the planned activities in the strategic map. I planned for quite a lot of stuff but most of them can easily be defined as:
For previous nearly day to day progress for this game, please visit this thread Forums.tigsource.com
Alright, it been quite a while since my last progress report.I have finally finished the game stats screen, though that was just the main portion.
All the other supporting features such as condition, equipment, inventory and others' coding are still not completed due development exhaustion despite that their art assets are pretty much done. Of course, I will continue to do those as soon as I recovered from my current exhaustion.I have to admit that working through User Interface code logic is extremely tedious and there's only so much I can slog through each day without puking. Which is why the development at this part was slow and will continue to be slow until I can wrap it up.
Nevertheless, here are some animated graphics as usual to show progress:
I will continue posting further progress as soon as I finish them.
Got featured in RPS! Got huge backlash in the comments section! Got progress. Read all about it!
Finish the robust movement feature, inspired by Tactics Ogre version.