New things: combustion engines, piston/spring elements, gyroscopes, lights, torque transmission, night scenery, FPS mode and many bugfixes
Change log:
-Now elements can transmit torque, from one to other. In this version this is possible only to combustion engine, wheels and standard, hull node. Wheel must be connected to engine be new type of edge, torque connection can be choose from menu on bottom of screen. Between engine and wheels can be connected hull node for divide torque between wheels or many of engines can power single wheel.
-Combustion engine can be add by F key or from menu
-Piston is other version of Joint, it working on straight line, always have limit, cab be steering or working like spring. Adding by K key
-Reflector element, simple light, turning on/off by L key, adding by M key.
-Gyroscope elements, can add rotation force on whole vehicle or stabilize it be adding counter rotation force. Sterring by keys WSAD and QE, adding by H key.
-Daytime can be change by Global setting menu
-When simulation is running by F key is possible to get out from vehicles and walk on foot in FPS mode. To return to vehicle press F key, avatar must be close to hair, or return to editor.
-Some fixes and new modes, thank Fylthy for cylinder and propeller model.