Some planets will have grass and similar vegetation.
Some say that we're trying to create a game that does it all, and that most games like that fail because although there are lots of features, it lacks quality and it's bad at everything.
But let's get one thing straight, if we can't do it as good or better than everything else, it's better not to do it at all, to keep the overall quality.
Turns out this philosophy makes us want to keep improving until it's at least better than the average.
Our grass renderer is capable of displacing the individual blades as an object passes through.
It's also animated with the wind (Video of it in action coming soon)
For the moment it's very hard on framerate but lots of optimisations are in progress.
Here's what it looks like :