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Galaxial is a real time 4X (explore, expand, exploit and exterminate) strategy game set in space. The player is given control of their own empire in the distant future, and are free to play the way they like using diplomatic, economic or military means of achieving their goals in a sandbox galaxy.

Post news Report RSS Galaxial: Ship Customisation

Some improvements to the ship graphics style so that they now look better for paint scheme customisation.

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Ship Customisation

I've made some improvements to the ship graphics style so that they now look better for paint scheme customisation.

(High resolution rendering)


The ships now have thick interior lines to seperate the two main areas that can be painted and I reduced the amount of bright glow around the outside so that the paint schemes dont look too white, although this does make them look more flat.

Weapon turrets, shields and engine trails can be customised to the colour you want as well.

Heres screenshots showing some different colour variants:





Some colours look really awful (black, dark colours) due to how they are multiplied with the base texture, so I may just provide a very large selection of colours that are suitable (but still moddable if you want to edit them) rather than using an unrestricted RGB colour picker to choose.

I was considering making projectiles, missile trails and weapon effects customisable so you can see if it is an enemy firing or one of your own ships. However I think its good to see the type of weapons the enemy is using just from its visual effects (yellow for cannons, red for lasers etc.) so not sure I will change this...

Let me know what you think!

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.JAS
.JAS - - 488 comments

As far as picking your own color schemes go, perhaps you can combine an RGB color picker with a selection of colors, similar to the army painter in Dawn of War if I remember right. There'd be an area for commonly used colors, and then a spectrum. This way people can have some more tweaking with their colors.

For weapon's visual effects, it depends on how visually different they already are, such as cannon rounds being longer etc., along with the sound effects for each. You might be able to tell if a cannon is being fired by those two indicators, and so room for players to customize projectiles would be super awesome!

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newts
newts - - 138 comments

cool! are you guys thinking of releasing a version for mac?

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StuartMorgan Author
StuartMorgan - - 81 comments

I would like to release a version for Mac and Linux. Would definitely be some time after the initial Windows release though.

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Crawling_Chaos
Crawling_Chaos - - 99 comments

This game is just getting more and more awesome, I really can not wait for some form of release. Best of luck to you.

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ArKanGelMaRk5
ArKanGelMaRk5 - - 103 comments

sorry about the -1 clicked by accident. :P

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Crawling_Chaos
Crawling_Chaos - - 99 comments

OH MY GOD F**K YOU YOU F**KING A**HOLE, WHAT THE F**K!

No, I'm just kidding, can you imagine if I was like that? :P

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Sph!nx
Sph!nx - - 722 comments

For that you get a +1 from me :P

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scratch
scratch - - 138 comments

I always love watching multiple missiles (especially swarm missiles in various games) head towards the enemy, so I would definately favor missile trails as long as they don't influence performance too much. Or maybe add trails to bigger guns only?

Either way, great work!

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Gremrod
Gremrod - - 9 comments

Nice touch with the custom colors.

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