The new video:
- blf-games.com.ar finally back online!
- 7 levels finished (more to be done)
- 3 final bosses modeled, textured and programmed (4 more to go)
- 4 new music composed for the game
- again, game statics re balanced (we keep testing and debuggin, trying to set it at the perfect spot)
We want to be transparent, and would like to announce that we are taking the next step after Heritage, and that is, publish and sell the game.
We prefer to say it before hand. We know it's really hard to success, and probably we won't.
But we must take this step, we have our regular jobs to pay taxes and live, BLF-Games is a dream we are working on in our free time left.
You may think a simple space shooter, but it took us 8 months and still working on it to release it.
We believe in PC game indsutry and indie games, many had turn their eyes to consoles or tablets or cell phones due to less piracy, we WONT! we LOVE PC.
We are not a big enterprise (we are just 2 guys, me and Franco), and I believe in the matture people that support indie developers (as I do! whenever I see a game I like, I buy it)
I do hope for the best, always thinking "what if it is a success... could I live doing this? dedicating full time developing games?" Call me naive, yes I am. But if it does goes well I quit my job to dedicate my life on this.
In fact, after a month after release I will publish all statics for others developers to know. As it may be of use as an experience for others.