In Future Man: Beyond the Past, the player is sent off to the past to change an important event in history, but something went wrong with his time travel machine and now the hero finds himself back in medieval times.
In today's Update I want to talk about some game mechanics and show you 2 new pictures of the game with some of the props.
Posted by LandsHeer on May 31st, 2012
Hello, In today's Update I want to talk about some game mechanics and show you 2 new pictures of the game with some of the props.
We developed a mass system which determines if a player can lift a object with his physics gun, how fast it will fall and travel through air and how much damage it will deal to enemies, also if the mass is high enough, if it can destroy buildings. It will also be important for some puzzles, for example throwing some light chests into a streaming river wont help you since they just get dragged along the river, so you gotta think of something else. Maybe combining several objects to build a simple bridge.
For the future plans, we target July for our first prototype and also plan crowd funding close after the first prototype to help support the development to aim for a higher quality and size of the game, also if we will reach more funds than we intended too, we will create a 2 - Player Co-op mode, where 2 friends can play together.
Also from now on, we will release rather small updates every Thursday and in 4 weeks time a big update summarize all updates that have been released the past 4 weeks and something new :)
If you have a nice comment for us or a suggestion or critics we would love to hear them. Thank you for your interest in this update and Future Man: Beyond the Past