Fumiko is now available on » Steam « and » Itch.io «!

Inspired by Serial Experiments Lain, this game takes you on a surreal trip through a twisted virtual network. Uncover the secrets this world tries to hide from you: an artificial intelligence named "Fumiko"!

Fumiko! combines rewarding exploration with a new approach to 3D platforming. You'll quickly be unbound from gravity. No jump will be too short. Fumiko! is a sci-fi thriller that wants to be explored thoroughly.
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Fumiko! received a big patch!


Read all about it on the Steam Community Announcement. We've added new content, new dialogue, new mechanics and a better menu. Players will be able to focus more on the narrative of the game and less on searching their way through the network. Many things have been implemented to improve accessibility for players who might be unfamiliar with 3D platforming.

New Trailer


New to Fumiko? Looking for a way to learn what the game is about in less than 2 minutes?

Give the new trailer a shot!



New Homeworlds


I was asked where all the social activity is in the biggest social area of the game: Hyperion.

This has multiple reasons. The size of the place was a perfect opportunity to hide secrets. I wanted the first homeworlds I added to be something the players had to look for. Something off track that can be found when careful. But what happens to the players who do not stumble upon the homeworlds? How many homeworlds are there to find? Is there some kind of map guiding them?

Well, there is now. With a new map in Hyperion, players will be able to track down every single homeworld. I also move some objects around and added visual hints to show where the social activity is happening, without ruining the open exploration.

hyperion sculptor

To improve the experience and world building even more, I have decided to add 6 new homeworlds to the road of Hyperion. These places are easy to spot and give a sense of casual social life. They contain new dialogue and are affected by the distortion happening in Hyperion. If things are starting to go wild, make sure to give them a visit and get two new Achievements: Dance Apprentice & Lonely Dancer!


New Ability


With the patch comes a new ability: Dropdown.

A downwards jump with infinite charges to navigate

through the air like a sea lion through water.



New Menu


The main menu received a major overhaul and now supports savegames. This removes the necessity of handling the menu through shortcuts. What I thought would be an interesting and quirky approach to a menu turned out to be clunky and unfamiliar. I can understand if players don't want to rethink how to navigate a menu, so I made it more streamlined.

new menu

The savegame menu is especially helpful. The game will still auto save your progress in the 3 savegame channels available, but you'll be able to create your own savegames and safely travel between them. Each time you load a level, the game will create a backup savegame from the place you were coming from. Each major chapter automatically creates a savegame for you. Much convenience.


Player experience


Felt frustrated with the game in the past? I've taken a look at every level and made it a better experience for everyone. The first levels received quite some rework, giving new players and the ones unfamiliar with the 3D platforming better hints. Some mechanics needed better explanation, some levels further guidance. Many jumping puzzles received more platforms to land on or alternative ways to reach the goal.

Players will learn Multijump and even Endless Jumping earlier in the game. This enhances the focus on exploration instead of giving the false impression that Fumiko! would be all about precision jumping.

The I.M. Server is no longer invisible and should be a lot clearer now.


Conclusion


This patch makes Fumiko! easier to explore but doesn't take away from the challenge to figure some stuff out. In the end, it all comes down to giving just the right amount of hints to point to a general direction. Many small and broader changes were implemented to achieve that. Some of it is subtle, some things were completely rewired.

I thank everyone interested in the game for your time and I hope Fumiko! will be able to reach more players in the future. Without your support few indie developers would be able to make games. Thank you for sticking around.

Best Regards,
Odrez

6 new homeworlds with upcoming patch!

6 new homeworlds with upcoming patch!

News

Hey folks! If you haven't checked out Fumiko! yet, there'll be some good reasons to do it soon. With the new update, some new exciting content will get...

More Progress! + Mac Version in Testing

More Progress! + Mac Version in Testing

News

The mac version will probably release after the patch comes out, but not too far away. So watch out mac players!

Price Drop Planned + Progress Update

Price Drop Planned + Progress Update

News

Hey IndieDB! I wanted to give you a quick update on what I am currently working on. These changes will be added to the game in the next big patch that...

Working on a new update

Working on a new update

News

Hey everyone! I didn't stop reading your feedback and there are some things I want to do to make the game an enjoyable experience for everyone.

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Fumiko! Windows Demo

Fumiko! Windows Demo

Demo

Inspired by Serial Experiments Lain, this gravity-defying 3D Platformer takes you on a surreal trip through a twisted virtual network. Uncover the secrets...

Fumiko! Linux Demo

Fumiko! Linux Demo

Demo

Inspired by Serial Experiments Lain, this gravity-defying 3D Platformer takes you on a surreal trip through a twisted virtual network. Uncover the secrets...

Fumiko Demo Win 64

Fumiko Demo Win 64

Demo

Important Note: This demo currently contains two levels. The demo available on Steam and Itch.io already has four levels to play! I will upload the new...

Fumiko Demo Win 32

Fumiko Demo Win 32

Demo

Important Note: This demo currently contains two levels. The demo available on Steam and Itch.io already has four levels to play! I will upload the new...

Fumiko Demo Linux

Fumiko Demo Linux

Demo

Important Note: This demo currently contains two levels. The demo available on Steam and Itch.io already has four levels to play! I will upload the new...

Free Preview #4.1 (Linux)

Free Preview #4.1 (Linux)

Demo 1 comment

A completely new free demo level to get a sneak peek at the game! This level also acts as a prologue to the game. Enjoy!

Comments
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Ofihombre
Ofihombre

You have published your game in itch.io: Fumikogamestudio.itch.io
And from above you have released a full version at the end. Congratulations on your 2 years of effort what have you been up.

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Odrez Creator
Odrez

Thank you! Yes I noticed your follow on itch.io. The launch has been pretty tough for now, but hopefully the game will get seen more.

Hope you're fine! If you need a key for the game to play it just toss me a message here.

Reply Good karma+1 vote
HalogenGames
HalogenGames

Just played the demo and I really love the aesthetic! The PC controls are, not entirely wonderful, but that's a polish thing, it takes fine tuning but it's usually not too big of problem.

I did encounter one issue, the way you bring in the red orbs, the first one is off to the side where a player that just looks at the path you've set for them, won't see it until after they die at least once, I'd recommend moving it closer to the player's direct path, players are by nature stupid. You need to make them feel smart, but you can't rely on them to figure stuff out.

All in all though this is looking really good and I hope production is going well!

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Odrez Creator
Odrez

Thank you so much! I'll take a look into the orb. The first red orb in the demo is a bit tricky, as I wanted to lead the player to the floating hint that says "Use red orbs to avoid explosion". I felt like if I gave the player a possible solution after dying at least once, collecting the first red orb would be more meaningful.

I try to do everything possible to improve the controls. If you have any thoughts about what to improve (I guess you are referring to the keyboard+mouse controls), feel free to send me a message here. :) Doesn't have to be a solution - something that bothered you would be enough.

Production is going well! But exposure is equally difficult to accomplish. I'm planning to enter greenlight soon. Call me both afraid and excited.

Reply Good karma+1 vote
CJRowan
CJRowan

Hi Odrez,

The games looking amazing! Have you planned for any audio in the game yet? If you are in need of some audio services I'd love to get involved. I'm a sound designer and I'm looking to get involved with great projects like yours.

Let me know and I can show you some examples of my work.

Thanks,
Chris

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Ofihombre
Ofihombre

this game is glitch-mazing, I imagined for years a game with an amazing virtual world full of structures with disordered cubically pixlexia details, although in terms of gameplay is fast and that rare golden girl and is easy to fall. anyway it is an unusual game.

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Odrez Creator
Odrez

Hey! I already tweaked the movement to be more precise. In the next version of the preview level it's hopefully easier to stay on the cubes. ;)

Reply Good karma+1 vote
Odrez Creator
Odrez

Haha, yes the movement still needs some tweaking! I want the jumping puzzles to be interesting and challenging, but I really do not intend to let the player fall off the ledge on a regular basis!

Thank you for your feedback. Hope I can create the game you imagined. :)

Reply Good karma+1 vote
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Fumiko!
Platforms
Windows, Linux
Creator
Odrez
Engine
Unity
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Fumiko-game.com
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Sci-Fi
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Latest tweets from @fumikothegame

The #steam #SummerSale has started! Check out Fumiko! for 50% off! Store.steampowered.com #indiegame #indiegamesT.co

10hours ago

Fumiko! is now 50% on @itchio! Fumikogamestudio.itch.io #indiegame #indiegames

11hours ago

RT @CorgiCannon: Dark #scifi #platformer @FumikoTheGame delves into a surreal world of AIs - Buff.ly - #indiegameT.co

Jun 19 2017

RT @ShieldGnrtr7: Welcome to the wonderful world of @odd_redesign's @FumikoTheGame! What is its secret? #indiegame #indiedev T.co

Jun 19 2017

RT @RupeckGames: - Dynamic Split Screen - Is this entirely necessary, or have I wasted a week of my life? #screenshotsaturdayT.co

Jun 19 2017

RT @HeinyReimes: Cute original #puzzle #platform #indiegame Semblance by #indiedev #gamedev @_Nyamakop Semblance-game.com See… T.co

Jun 19 2017

In May @AFKerGames sat down with me to talk about video game development. Read it all: Afker.games #gamedev #indiedev #interview

Jun 17 2017

In this part of the world of Fumiko, you'll discover a social hub still populated. Or is it? #gamedev #indiegamesT.co

Jun 16 2017

RT @idlebirch: MOAR! T.co

Jun 15 2017

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