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Frontier Fighter is a 2D top-down Shoot-em-Up, inspired more by the likes of the classic Asteroids, rather than Space Invaders. It's not "arcade-style", featuring stylized but realistic physics and collisions, destructible ship parts instead of one hit kills, and responsive enemy AI in place of predetermined motion patters. The final game will have an Infinite Mode for endless top-down space shooter action, as well as a variety of stages with exiting boss fights and a few minigames! It's all built in the Unity3D game engine, utilizing the latest 2D framework from version 4.3.

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Latest posts from @frontierfight

Tinkering Thoughts>Collisions and destruction: Magrippis.com via @magrippinho

Feb 15 2014

Tinkering Thoughts>Unity 2D, Physics and Rotate to Target: Magrippis.com via @magrippinho

Feb 15 2014

Tinkering Thoughts>Announcing Space Shooter Frontier Fighter: Magrippis.com via @magrippinho

Feb 15 2014

Time to start playing the social media game! Follow this account for the latest development updates of #frontierfighter

Feb 15 2014