Demo release of the 1.3.2 version; the changes over version 1.3 are mostly translation fixes and the inclusion of a language selection menu.
Frogatto & Friends is a classic-style 2d adventure game, starring a certain quixotic frog. Frogatto is a side-on "platformer" or "jump and run" game, where you lead the titular character on a humdrum errand that turns into a daring adventure. Frogatto's key mechanic is an unusual twist; like any frog, he jumps, swims, and snags bugs with his tongue, but unlike any frog before him, can spit those bugs out with deadly force. Not merely an action game, frogatto is a full, classic adventure game, with characters to talk to, things to buy, puzzles to solve, and a wide, complex world to explore.
Frogatto & Friends is currently in the process of getting included in Valve's Steam platform.
Approval requires some huge support from the players, and every vote counts!
We're trying to take the next version, v4, to Steam - here's a teaser of what's to come:
That and any future versions will be coming to Desura at the same time, of course!
We're committed to always have DRM-free releases, and being on Desura has been a great experience for us.
Highest Rated (4 agree) 9/10
It's a sad truth that few great games emerge from the FOSS community: Frogatto is indisputably one of them. The game looks and sounds good and controls well, the levels are well-designed, the story and characters are quirky... It's hard to find fault with it really, except perhaps with how easy to low keys down holes :-/
Feb 28 2011, 4:06am by wilbefast
Latest tweets from @frogatto
5hours 32mins ago
T.co is back up. Nothing like a server reboot to fix what mysteriously ails you. :mysteryghost.gif:
15hours 40mins ago
16hours 32mins ago
@kax0153 oh you! Well, not sure quite yet.
23hours 3mins ago
The fact that @Neoriceisgood is getting a masters in biology may or may not be related to bringing jagged-mouth frogs to life.
Sep 1 2014, 11:56am
Sep 1 2014, 11:48am
@BoyInABarrel apotheon is coming out sometime soon, I believe.
Sep 1 2014, 8:50am
@LewieP KS and Greenlight have enabled some teams from SEA with stronger positions in the mobile space to make the jump to PC it seems.
Aug 31 2014, 3:28pm
Aug 31 2014, 3:28pm
@LewieP right now, efforts to be more inclusive will be a bit constrained geographically. It's a bottleneck we'll surpass some time, I hope.
Aug 31 2014, 3:21pm