Demo release of the 1.3.2 version; the changes over version 1.3 are mostly translation fixes and the inclusion of a language selection menu.
Frogatto & Friends is a classic-style 2d adventure game, starring a certain quixotic frog. Frogatto is a side-on "platformer" or "jump and run" game, where you lead the titular character on a humdrum errand that turns into a daring adventure. Frogatto's key mechanic is an unusual twist; like any frog, he jumps, swims, and snags bugs with his tongue, but unlike any frog before him, can spit those bugs out with deadly force. Not merely an action game, frogatto is a full, classic adventure game, with characters to talk to, things to buy, puzzles to solve, and a wide, complex world to explore.
Frogatto & Friends is currently in the process of getting included in Valve's Steam platform.
Approval requires some huge support from the players, and every vote counts!
We're trying to take the next version, v4, to Steam - here's a teaser of what's to come:
That and any future versions will be coming to Desura at the same time, of course!
We're committed to always have DRM-free releases, and being on Desura has been a great experience for us.
Highest Rated (4 agree) 9/10
It's a sad truth that few great games emerge from the FOSS community: Frogatto is indisputably one of them. The game looks and sounds good and controls well, the levels are well-designed, the story and characters are quirky... It's hard to find fault with it really, except perhaps with how easy to low keys down holes :-/
Feb 28 2011, 4:06am by wilbefast
Latest tweets from @frogatto
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@rabbit_nabokov I completely forget the whole gif finding programs/making/posting process after a few days. Must be a coping mechanism.
Oct 29 2014, 10:23pm
RT @JosiahTobin: Video! Demonstrating some of the audio/foley work I've done for fallow. Retweets would help so much if you like it! https…
Oct 29 2014, 10:18pm
Oct 28 2014, 9:49pm
@Phoenix849 That can be arranged sometime.
Oct 28 2014, 11:43am
Oct 28 2014, 11:17am
@JohanAronson *sits down and starts waiting*
Oct 28 2014, 11:17am
Oct 28 2014, 11:00am