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Fragile Soul is a roguelike rpg that puts the player in the place of a hero who was slain ages ago. This hero committed crimes during his lifetime, and he now desires to right his wrongs. Traveling through many a dungeon, the hero searches for something that will lessen his pain. The hero does not have the strength of his human shell, nor the will of his youth, but he is determined to find something to save his soul from damnation.

Post news Report RSS 1.0.8 Changelog

You know what's fun? Updates are fun! Have a changelog if you're keen on it!

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  • Fixed game freezing if enemies get trapped in a space
  • Fixed bug where enemies would knockback even if they shouldn't be able to
  • Fixed percent display of log screen to be more accurate
  • Fixed(?) movement bug when moving as the level display came up
  • Fixed a typo with sanity recovery
  • Fixed bug with popups that would make them stop after a while
  • Fixed staff crash bug
  • Fixed rewards screen not resetting most expensive purchase between runs
  • Fixed accessories not losing durability
  • Fixed time display in rewards screen
  • Fixed exp not leveling when full
  • Fixed not getting gold from mobs on the first floor
  • Fixed non-aoe weapons hitting more than one target
  • Fixed Linux crash bug
  • Fixed OS X crash bug for later versions
  • Added cooldown effect
  • Added restoreSanity effect for consumables
  • Added staminaRecovery effect for items
  • Added a secondary effect to items
  • Added mana bar
  • Added basic system for staves and wands
  • Added configurable charge buttons and drop item buttons
  • Added another weapon that cannot critical
  • Added deteriorates property to items that causes them to lose 1 point every so often
  • Added armorBoost, staminaBoost effects
  • Added weapon type exp display
  • Added spell loading and setting
  • Added mana cost to spells
  • Added a pulse for the exp and stamina bars
  • Added hideUi button to key config
  • Added particle effects to logo
  • Added slash animation
  • Added sound effects for the different weapons
  • Added random journal spawning
  • Added rename.jar to update the launcher itself
  • Added sounds to some of the different weapon types
  • Added controller support to menus
  • Added whetstone item to restore durability to weapons
  • Added death popup for enemies
  • Added effect for multihit weapons
  • Added extra range spot for bows so they're less useless at longer ranges
  • Added exhausted status
  • Added more options to make characters more diverse
  • Added debug unlock condition
  • Added bannedZones property to items
  • Added fullscreen option to options menu
  • Added an FPS graph
  • Added a flag for zones to allow them to only spawn items specific to them
  • Changed some item sprites
  • Changed "music on" and "sound on" to "music" and "sound" respectively
  • Changed locked doors so they unlock in dev mode
  • Changed records so they're added in dev mode, but not saved
  • Changed devmode text on main menu
  • Removed a bunch of unnecessary clutter
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