You are the Entity, one who is able to shift between realities at will. Your mission is to defend the Typhon Cluster, lifeblood of all existence, from a swarm of invading hostiles. With danger on all sides, it is only your unique power that can give you a fighting chance. Fractured Soul takes the classic platformers of the 80s and doubles the action! Your unique ability to shift between two parallel dimensions allows you to weave through enemy fire, catch opponents by surprise, and leap over impossibly wide gaps by using platforms in both realities. A winner of the PAX Indie Showcase in 2013, an Honorable Mention in GDC Play’s Best In Show in 2013, and a two time finalist in Game Connection’s Selected Projects, Fractured Soul has won the hearts of critics the world over with no less than 50 reviews scoring the game 80% or better.
Poncho seems like an interesting platformer... the hook reminds me of Mutant Mudds. T.co
21hours 38mins ago by ndkovac
@snakepixel It's true, but nothing beats the rush of realising you now have the power to create games just like the ones you always loved...
21hours 49mins ago by ndkovac
Sep 29 2014, 8:22am by ndkovac
Sep 29 2014, 5:07am by ndkovac
@doozethe Although he was more talking about a new language, rather than hoping to see the changes incorporated into C++.
Sep 29 2014, 3:35am by ndkovac
@doozethe Not sure if you saw Jonathan Blow's recent talks but he had some really cool ideas about potential improvements.
Sep 29 2014, 3:33am by ndkovac
@doozethe Yeah, it's a shame in a way that backwards compatibility is always a priority with C++.
Sep 29 2014, 3:29am by ndkovac
@doozethe I've briefly looked into the changes but haven't seen anything really compelling, except maybe lambda expressions.
Sep 28 2014, 9:15pm by ndkovac
The way "static" in C++ means different things in different contexts and also doesn't describe those situations well is goofy.
Sep 28 2014, 7:58am by ndkovac