You are the Entity, one who is able to shift between realities at will. Your mission is to defend the Typhon Cluster, lifeblood of all existence, from a swarm of invading hostiles. With danger on all sides, it is only your unique power that can give you a fighting chance. Fractured Soul takes the classic platformers of the 80s and doubles the action! Your unique ability to shift between two parallel dimensions allows you to weave through enemy fire, catch opponents by surprise, and leap over impossibly wide gaps by using platforms in both realities. A winner of the PAX Indie Showcase in 2013, an Honorable Mention in GDC Play’s Best In Show in 2013, and a two time finalist in Game Connection’s Selected Projects, Fractured Soul has won the hearts of critics the world over with no less than 50 reviews scoring the game 80% or better.
11hours 7mins ago by ndkovac
It sucks when build times are so long that by the time your change is ready you forget what it was or why you did it.
12hours 42mins ago by ndkovac
Returning to an old and brittle codebase to make changes feels a bit like this... T.co
Dec 18 2014, 5:25am by ndkovac
Dec 17 2014, 5:24am by granttheant
Dec 17 2014, 5:22am by ndkovac
Dec 17 2014, 1:22am by granttheant
@stefstivala Yeh, well it's a more general problem with Unity: object instantiation and reparenting is slow, particularly on mobile.
Dec 17 2014, 12:38am by granttheant
@stefstivala We changed mid project. Worth it, although performance is a little sluggish.
Dec 17 2014, 12:34am by granttheant
@rompa69 I almost fell off my chair when I read that. :) Look forward to hearing how it goes.
Dec 16 2014, 8:00am by ndkovac