Fps Terminator Alpha 2.0.1 ReadMePack
Jun 6, 2011 Guides 3 commentsThis Package contains the readme ,and Control Layout for Fps Terminator Alpha 2.0.1
This is a single player experience for all terminator fans using the unreal engine III by Epic Games. set in the year 2029 you are placed in the boots a of soldier serving for humankind against the ruthless army of machines. The final campaign will feature nine chapters of a roller coaster ride, inspired by James Cameron's masterpiece franchise.
Confront the many killing machines at skynet's disposal including the HK aerial, the HK tank, the mini HK, and the legendary T800 with an arsenal of futuristic plasma weapons.
24 comments by FPSTerminator-Dev on Jun 4th, 2011
Download Here
Indiedb.com
And the Readme Pack Here
Indiedb.com
Once again, Thank you IndieDB/ModDB for giving me constructive feeback to help with quality assurance on this project. I know some may question why to release unfinished demos, or why not just wait 'till the final product before releasing anything? Fps Terminator is, for the most part, a one man team and I don't have QA testers by my side. You guys are my QA testers, and I apologize if these alpha demos don't live up to your hype. I never really wanted to hype up FPS Terminator because people get unreasonable expectations from a single, 20 year old, indie game developer, and it just makes production harder with so much pressure. This community has been good, and open minded when it comes to QA advisory, something the Gametrailers and Gamespot community will never be, and I don't expect your ways to change.
Anyway here is a list of fixes I've done for this release.
-no additional installation instructions, just run the installer only
-the useless Melee attack has been taken out
-hitting f1 will not bring up a scoreboard
-first person player mesh now vanishes on death
-no more time limit
-spawning on an endo skeleton will now kill it instead of grabbing you over and over and over
-a usable chaingun has been put in act3
-The HK tanks now have collision
-a JPEG illustrating the control layout has been included
-the resolution option 1600x900 has been included
-the neon terrain in act 1 is supposedly fixed (this problem never happened on my computer so I can't truelly declare it fixed)
This fix confirmations are based on the test runs with my computer and may not be the same with others but it's up to you to let me know about these problems, don't just tell me "it's buggy", but instead, explain the problems and what kind of bugs there are in better detail.
So I hope you guys can enjoy this hotfix demo for FPS Terminator, and continue to rock on ModDB/IndieDB
-Kevin Bryant
This Package contains the readme ,and Control Layout for Fps Terminator Alpha 2.0.1
FPS Terminator Alpha 2.0.1 Fixes from Alpha 2.0 include -no additional installation instructions, just run the installer only -the useless Melee attack...
Please view the readme if you want to install properly.
This is the Readme Pack for Fps Terminator Alpha Demo v1.0.1
If you already have installed the previous demo, make sure you uninstall it before installing this one. Make sure you download the ReadMe as a separate...
this is the readme aswell as the control layout for both the keyboard, and the xbox 360 controller.
Highest Rated (4 agree) 8/10
As most of the people said its to dark but that a side it has going me for it.
Mar 27 2011, 2:52pm by CrAzY3AGL3
Lowest Rated (3 agree) 4/10
Just played the demo file. Great models, but the game was amazingly bad, unoptimised and saturated in too many post-processing effects and filters to the point where it is actually incredibly hard to see anything.
Take it back, try again.
Dec 13 2010, 5:10am by Kingo64
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Have you considered goin' kickstarter?
Just don't end up like a corporate **** like Randy Pitchfork who managed to **** up Aliens Colonial Marines. Stay true to James Cameron's vision of Terminator and don't dumb it down
I actually have met Randy at Pax East last year. he's not a bad guy in person, I also have a couple friends who used to work at Gearbox on the game, but the production for aliens was a huge mess and I really don't want to point fingers at anyone specific for aliens being under delivered. I personally don't believe in outsourcing. It seems to be most effective with meeting a tight deadline, than getting a quality product.
Fair enough. I just watched Terminator 1 today and I got an excellent idea if you will pursue the FPS Terminator project in the future: In every new map you change between the future and present time, being Kyle Reese in both. The presence is more of a stealth game: hiding in shadows, taking down people silently, escaping. While the future ofcourse is just pure action.
Adding some RPG elements wouldn't hurt either.
Good luck! I'm (and I think it's not only me) really wanna see the GOOD game about Terminator ;)
thanks for the update! Many of us were really worry about you. Hope in the future you will can finally release the Terminator game. This was a really good advance for the dreamed game. Congratulations x your released game. Take care!
Well this was an great game so if you manage to get a commercial game out some day, count me as one of the purchasers.
Again, I want to thank Everyone for the support, the love, and the passion we all shared for the project.
sounds good ill wait , no prob , take your time bro, good stuff , and nice to see your still alive ;)
p.s: i too dream of a real terminator game