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Foxhole: Scrapshoot (v0.16 Alpha)

Foxhole: Scrapshoot is a 2D platformer that follows the events surrounding Zuka preceding the web comic, Foxhole.

In the world of Foxhole, society is run by a race of walking, talking foxes. Humor, retro-futuristic technology, and alternate reality travel permeate the story of Foxhole.

In Foxhole: Scrapshoot, we find Zuka, a young tinkerer with a case of gun lust, living peacefully in the junkyard boomtown of Detritus. Detritus attracts opportunistic treasure-hunters looking for valuables in the endless heaps of scrap. However, one day, a mysterious dirigible lands on the highest point of garbage. Denizens of Detritus are then shocked to find an army of recycling robots pour out of the aircraft and start ransacking the gigantic junkyard looking for treasure. Since these robots, “junkies”, attack the people in their way, it causes a huge upset for anyone trying to make a living. Zuka takes a stand against the junkies to find out where they came from and what they’re looking for. But really she’s just looking for an excuse to use her toys…


Game Features:

  • Customizable weapons. Make your own guns by mixing and matching parts. There’s no telling what effect each combination will have…
  • Meet crazy NPC’s along the journey. Some may help you. Some may hinder you.
  • Gun-crobatics allow Zuka to navigate the treacherous junkyard using her weapons as a means of getting around easier.
  • Four zones with multiple stages, each with unique obstacles and enemies. The boss in every zone, then the gauntlet to the final boss will truly challenge platformer fans.
  • New Game+ will allow you to start again to find more powerful weapon parts and take on tougher foes. You may even encounter different stages altogether.
  • Full in-game stage editor. Share custom stages with your friends and challenge players to beat your designs.
  • Control the game with a gamepad or keyboard and mouse. Controller rumble supported!
  • Classic 2D graphics. Traditional, high res, hand-drawn pixel art and animation make Foxhole: Scrapshoot’s visuals really pop!
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UPDATE! v0.16.1a Changelog

News

***Your previous custom stages will no longer load correctly due to format changes.

  • -"Plant" control now does nothing except prevent you from crouching or aiming vertically, allowing you to aim diagonally while still. Renamed it to "AIM" as a result.
  • -Fixed an oversight that caused your configuration for "plant" (now "aim" control) to not save. Whoops.
  • -Included "Shift" and "Ctrl" labels for when you set those buttons during configuration.
  • -The "help" button now includes that the middle mouse button can be used to edit objects.
  • -Relay dishes on the overworld will have a different sprite after being destroyed.
  • -Fixed a certain way-too-hard jump in the Puzzle Box level.
  • -Made some optimizations to point-collision checks.
  • -Slightly increased delay before a stage ends right after completing a goal.
  • -Fixed a bug that could possibly id the wrong entity as an Actor's killer upon taking damage. This could have, for example, caused Zuka to be knocked back in the wrong direction when being attacked by multiple enemies. Or it could have given credit to a stage hazard for your kills.
  • -Improved damage events so that non-lethal damage and lethal damage trigger seperate scripts that are unique to the Actor that called them.
  • -Created a new Actor type, a BreakableObj. The relay dishes now fall under this. They respawn like enemies and can be destroyed. They use physics and can also be solid to other Actors, but not to projectiles (so that bullets can cause them damage).
  • -Goal_Relay and the Relay_Dish spawner must now be placed seperately. For stages where the relay has already been destroyed, the Goal_Finish will be placed at the same spot as the Relay_Dish spawner.
  • -Checkpoints will save the facing Zuka had when she passed them.
  • -You can now set the initial facing of the Playerspawn.
  • -The FPS counter is BACK!
  • -Zuka's weapons now fly out of her hands like they were SUPPOSED TO THIS WHOLE TIME!
  • -Crush damage is now implemented. Necessary because of the solid moving objects.
  • -Fixed a bug that caused the radial menu to double-register input.
  • -Controls can now be configured in the pause menu.
  • -Overall stability of the radial menus, most notably the control menu, has been improved.
  • -Rockets deplete ammo 250% faster.
  • -Prevented some explosion sound effects from compounding.
  • -You can now also use the fire buttons to perform a walljump, like it was in earlier versions.
  • -Improved audio and visual effects for rockets.
  • -Three new stages that use the new stackable crates!
UPDATE! v0.16a Changelog

UPDATE! v0.16a Changelog

News

Download the newest alpha version of Foxhole: Scrapshoot!

Milestones and Marketing

Milestones and Marketing

News

Foxhole: Scrapshoot's next steps into the indie gaming scene.

RSS Files
Foxhole: Scrapshoot (v0.16.1 Alpha)

Foxhole: Scrapshoot (v0.16.1 Alpha)

Demo

Latest in-development release. Please test and give feedback!

Post comment Comments
kyropim
kyropim - - 37 comments

I like your game, but you should really volume down that robot head's jump sound and Zuka's damage sound. and text display sound. that annoyed me a lot with tricky control system. maybe another chiptune sound have same problem.

Reply Good karma Bad karma+1 vote
DavidCollins Creator
DavidCollins - - 39 comments

Try this out! Gamejolt.com

Reply Good karma+1 vote
DavidCollins Creator
DavidCollins - - 39 comments

New update! This should be the definitive version for a while. Next update will be larger, but I wanted to address some immediate concerns with the game to give it just enough polish that I can confidently show it off in this state without it being too embarrassingly bad.

Reply Good karma+1 vote
DavidCollins Creator
DavidCollins - - 39 comments

New update is out! Like always, be sure to leave feedback if you try it.

Reply Good karma+2 votes
Guest
Guest - - 689,060 comments

Just played the demo. You're definitely going in the right direction with this. Don't slow down. Also zuka is a cutie.

Reply Good karma Bad karma+2 votes
DavidCollins Creator
DavidCollins - - 39 comments

Thanks! I'll be back to work tomorrow. First task is to add some new enemies. I'm sure just having one thing to shoot was a bit disappointing.

Reply Good karma+2 votes
DavidCollins Creator
DavidCollins - - 39 comments

Foxhole: Scrapshoot is now on IndieDB!

Reply Good karma+2 votes
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