Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. Every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

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News

As mentioned in previous post, we are about to hit a major landmark - launching our Kickstarter campaign this evening and revealing a whole bunch of work to the public for the first time. If sharing itself wasn't stressful, we're asking people to support us and become partners in our development process - which means tons of changes coming to our team and our project in the near future (Fingers crossed!).

The campaign will launch Wed, April 19th, around 18:00 GMT, we would absolutely love your help in getting the good word out. For now, we've added our new demo for your pleasure (PC, Mac, Linux), and would as always appreciate your feedback.

Gameplay Mechanics - Explained

Plenty of times, we get asked what makes Fort Triumph special? What's new about it, simply put?

The most important aspect we're changing radically is how procedural maps behave during tactical combat. Most games reduce maps to randomized cover locations and objective markers, well we wanted to make that part way more involved. Ideally in our vision, every obstacle, object and creature on the field is interactive and answers to our physics engine.

That means you can push, pull, topple, burn, freeze, break or use a ton of elements around your heroes during combat. Against many foes, using the environment is actually more effective than using plain ol' weapons of war.

Here's a short demonstration of an increasingly complex environmental move:

Crate Skeleton impact


Double Impact


Triple impact


Major Build Updates

  • New abilities added: Swap (Mage), Frighten (Savage), Blinding Light (Paladin). We wanted to give melees more utility and give the super fragile mage an escape mechanism.

Swap demonstration

  • Added diagonal movement, preventing movement point burn on certain pathing choices.
  • Physics related distances are now Euclidian instead of Manhatten.
  • Added dialogues where placeholder texts previously were.

Dialogue sample

  • Fixed miss chances on some abilities.
  • Reduced stat bonus from level up.
  • Added villager corpses as scenery in the village level.
  • Fixed physics collision issue with tall objects.

Pillar collision

Hope you see the same potential we do, and support us on Kickstarter starting on April 19th (around 18;00 GMT).

Thank you for your continued support everyone <3

Kickstarter campaign announcement & new build

Kickstarter campaign announcement & new build

News 1 comment

After two years of development, Fort Triumph is headed into Kickstarter with a fresh demo. We need you to play, give us your feedback and help us make...

Dev update and Kickstarter campaign coming

Dev update and Kickstarter campaign coming

News 2 comments

Fort Triumph is approaching alpha status and Kickstarter launch, with a free demo coming soon to show our progress.

New Heroes

New Heroes

News 1 comment

We've been replacing and improving a lot of our 3D art before launch. The ranger hero was the first to receive a make over

Huge Update, New Video

Huge Update, New Video

News 1 comment

Hey all, big update, new gameplay overview video Among the changes - Procedural dungeon, procedural village massive improvements, new class improvements...

Add file RSS Files
Fort Triumph Demo 0.5.4 Linux

Fort Triumph Demo 0.5.4 Linux

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Linux

Fort Triumph Demo 0.5.4 Win x86

Fort Triumph Demo 0.5.4 Win x86

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Win x86

Fort Triumph Demo 0.5.4 Win x64

Fort Triumph Demo 0.5.4 Win x64

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Win x64

Fort Triumph Demo 0.5.4 Mac

Fort Triumph Demo 0.5.4 Mac

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Mac

Comments
rogerbacon50
rogerbacon50

Everything looks great with this game except when a unit moves diagonally (left, right, left, right, left). It would be better if the unit could step off the underlying grid and move directly to the destination square in a straight line. When the unit is moving around objects its not so bad but that left-right turning when there is nothing in the way just looks awkward.

Reply Good karma Bad karma+2 votes
VitaminK
VitaminK

tracking this jewel!

cant wait to see where it goes, is there fund raising campaign or anything I can contribute too?

Reply Good karma Bad karma+2 votes
adamzeira Creator
adamzeira

Thanks so much :) That's very encouraging to hear. And yes actually! We're going to PAX prime to take a look at a few options, and afterwards we'll start preparing for a kickstarter (I hear it takes about 2 months). So at the end of november/beginning of december. We'll definitely let everyone here know

Reply Good karma+2 votes
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Fort Triumph
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Windows, Mac, Linux, XONE, PS4
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Fort Triumph
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Unity
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Latest tweets from @forttriumph

RT @WereCoder: #IndieGame @FortTriumph is a Tactical #RPG with lots of environmental interaction. See @kickstarter:… T.co

3hours ago

The awesome @HillhomeGaming is streaming @FortTriumph LIVE now on Twitch! Join us :) Twitch.tv #twitch #indiedev #gamedev

12hours ago

Special #kickstarter update: Meet the Devs of Fort Triumph. Join us on our quest! #gamedev #indiedev #crowdfundingT.co

18hours ago

RT @Inxile_Ent: Looking for a tactical RPG with highly interactive environments? @FortTriumph needs your help on @kickstarter !… T.co

19hours ago

RT @OliverSnyders: Promising @Kickstarter Games: 8 of 10 Fort Triumph (@FortTriumph!) #GameDev #IndieDev #VideoGames Info:… T.co

21hours ago

Dancing in the office time! Mentioned by the masters of @Inxile_Ent and crossed the 20K$ mark on #Kickstarter. Grat… T.co

22hours ago

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