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Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. Every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

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New Public Demo Build Live!

News

Greetings, heroes!

It's been a couple of months since we started our closed beta, and we've gained tons of valuable feedback. While our loyal backers have access to monthly new builds, we want you to become a part of our journey as well. As promised to many of you who reached out in the last few months, it is time to update our public demo with new assets, upgrades and features so you can get a current feel for how our tactical gameplay is shaping up.

Get version 0.6.3 here! We'd love to hear your thoughts, feedback and suggestions for the 0.6.3 demo in our Steam communities or our own forums.

Disclaimer: This is still a demo version, and does not include world map gameplay nor current content currently exclusive to our beta users.

New Features:

  • Tactical usable potions of various types (Health, Speed, Action point).
  • More Village map variants are now procedurally generated.
  • New combat HUD and IUI.
  • Added many new tooltips.
  • Hit chance and shot breakdown available.
  • New Models: Goblin Scout, Goblin Raider, Goblin Shaman, Troll.
  • Updated hero models (Mage, Savage).
  • New base animations (Cover and some attacks).
  • New abilities: Charge, Vortex, Rain, Bloodlust, Radiant Beacon.
  • Added destruction visuals.

Vortex Spell

Balance:

  • Control Zone added - ranged units cannot fire when melee units are adjacent to them.
  • Removed 'Triple Slash' from Savage.
  • Levels require more XP to gain.
  • Temporarily disabled feature randomizing starting hero stats - this will return post balancing.
  • Accuracy modifiers are now multiplicative rather than cumulative.
  • Enemies triggered during enemy turns will now gain 1ap to brace, overwatch or run for cover (Cannot attack).
  • Rebuilt the cave level for a better experience.
  • Fire arrow damage increased.
  • Lift range reduced.
  • Large units may now act as cover.
  • Boosted potion droprate.

Charge


Performance and Bugs:

  • Black rectangle bug fixed.
  • Changed unit mouse over outlines that were reducing performance.
  • Fixed spider AI bug preventing hatched spiders from attacking.
  • Fixed memory leaks and improved performance of Fog of War, especially on low-end machines.
  • Improved village level lighting consistency and performance.
  • Sped up animations by 25% for a better visual experience.
  • Fixed a bug which allowed melee attacks to be used incorrectly against non-adjacent objects.
  • Fixed fire particle issues.
  • Fixed missing interact icons for objectives in caves.

Thank you for supporting us on our quest, and looking forward to hearing from you!

Necromancer Concept

Demo 0.5.5 is here! With a new ability and leveling up dialouge

Demo 0.5.5 is here! With a new ability and leveling up dialouge

News

Greetings adventurers! We've released an update to our demo for Win, Mac and Linux - added an ability with a profound effect on the game and also a level...

Kickstarter, Fresh demo and patch notes (19.4)

Kickstarter, Fresh demo and patch notes (19.4)

News

Only a day away from our Kickstarter launch, we wanted to fill you all in on our development progress, new features, major fixes and as an added bonus...

Kickstarter campaign announcement & new build

Kickstarter campaign announcement & new build

News 1 comment

After two years of development, Fort Triumph is headed into Kickstarter with a fresh demo. We need you to play, give us your feedback and help us make...

Dev update and Kickstarter campaign coming

Dev update and Kickstarter campaign coming

News 2 comments

Fort Triumph is approaching alpha status and Kickstarter launch, with a free demo coming soon to show our progress.

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Fort Triumph Demo 0.6.3 (Win64)

Fort Triumph Demo 0.6.3 (Win64)

Demo

New public demo 0.6.3 November patch tactical-only build based on current beta code.

Fort Triumph Demo 0.6.3 (Mac)

Fort Triumph Demo 0.6.3 (Mac)

Demo

New public demo 0.6.3 November patch tactical-only build based on current beta code.

Fort Triumph Demo 0.6.3 (Win32)

Fort Triumph Demo 0.6.3 (Win32)

Demo

New public demo 0.6.3 November patch tactical-only build based on current beta code.

Fort Triumph Demo 0.6.3 (Linux)

Fort Triumph Demo 0.6.3 (Linux)

Demo

New public demo 0.6.3 November patch tactical-only build based on current beta code.

Fort Triumph Demo 0 5 6 Linux

Fort Triumph Demo 0 5 6 Linux

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Linux.

Fort Triumph Demo 0 5 6 Mac

Fort Triumph Demo 0 5 6 Mac

Demo

This is a tactical demo of Fort Triumph, a turn-based tactical RPG with unique environment mechanics and hardcore gameplay. This build is for Mac.

Post comment Comments
Sy-12th
Sy-12th - - 18 comments

I just played the 0.6.3 demo, and I love what I've seen so far. I really want to see this on Steam. The art style is very in, and the strategic gameplay feels like XCOM. The environmental interaction feels like something that should have been in every game similar to this. Its just the next natural step for environmental destruction to go. I really want to see this available to purchase on Steam when this gets completed. Very excited to see where this goes.

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SenSei76
SenSei76 - - 69 comments

Look great! ;)

Reply Good karma Bad karma+1 vote
rogerbacon50
rogerbacon50 - - 11 comments

Everything looks great with this game except when a unit moves diagonally (left, right, left, right, left). It would be better if the unit could step off the underlying grid and move directly to the destination square in a straight line. When the unit is moving around objects its not so bad but that left-right turning when there is nothing in the way just looks awkward.

Reply Good karma Bad karma+3 votes
VitaminK
VitaminK - - 588 comments

tracking this jewel!

cant wait to see where it goes, is there fund raising campaign or anything I can contribute too?

Reply Good karma Bad karma+3 votes
adamzeira
adamzeira - - 3 comments

Thanks so much :) That's very encouraging to hear. And yes actually! We're going to PAX prime to take a look at a few options, and afterwards we'll start preparing for a kickstarter (I hear it takes about 2 months). So at the end of november/beginning of december. We'll definitely let everyone here know

Reply Good karma Bad karma+3 votes
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