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Master deadly traps and savage hazards to slaughter your foes in turn-based tactical combat. Guile & Glory: Firstborn is the story of a world on the brink of ruin. A legion of nightmarish immortals sweeps across the land, slaughtering all who would oppose them. Blades shatter and arrows snap against the demonic flesh of the horde, and death follows in their wake. But as swords fail and kingdoms crumble, three heroes rise to challenge the darkness.

Post news Report RSS Firstborn Pre-Alpha 3 Teaser

For this week's blog, we take a sneak peek at some of the new stuff coming in version 3 or the public pre-alpha for Firstborn.

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Hello and welcome to another Firstborn development blog! You've probably noticed this week's blog is coming through a little later than usual. I hope you will agree that it was worth the wait, though, because today we have the first teaser for version 3 of the Firstborn Pre-Alpha:

This video shows off some of the new features and content you can expect in the upcoming update. Please note: The new content is a work-in-progress and a few of the animations and assets are missing or still placeholder.

More Animated Tiles:

With the new support for animated tiles in GameMaker Studio 2, every tileset is getting an overhaul to leverage as much environmental animation as possible. This is an ongoing process, and will continue throughout the pre-alpha as we strive to bring more of Firstborn's world to life.

The Drowned Forest:

The video also offers a sneak peak of the Drowned Forest, a new adventure area coming in the next update. This new environment brings its own challenges and teams with new enemies for the heroes to vanquish.

The Guardian:

This week we also get a look at the Guardian in action. Clad in fearsome silvered armour, the Guardian can easily stand toe-to-toe with beasts that would rip a lesser warrior to shreds. Her shield can deflect attacks or knock enemies senseless, and her powerful magic allows her to wreak havoc upon the Firstborn.

Camera Tracking for Projectiles:

Okay, so this is a relatively small update, but it's really been a pet peeve of mine. Previously, the camera stayed centered on a character after that character fired a projectile, meaning that the projectile could potentially hit a target off-screen. No more of that! The camera now tracks fired projectiles before returning to the appropriate position for gameplay.

Thank you for reading, and I hope you enjoyed this Firstborn development blog. Join us next week for more dev stuff!

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ANtY93
ANtY93 - - 166 comments

Nice! I love turn-based tactics games, is this single-player only or have you planned out the multiplayer too?

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ElstonStudios Author
ElstonStudios - - 3 comments

Hi there! Thanks for checking out the project! Initial release will be single player, but we are looking into multiplayer for a future update :)

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