Final Rush is a futuristic sci-fi shooter that allows players to cooperatively to kill hundreds and thousands of enemies in a single match.
Final Rush is currently available from Gamers Gate!
Enemies come in large, swarm-like waves, with each wave becoming larger and harder than the last. Eventually the waves will culminate in a massive boss battle that only the best teams can overcome.Final Rush is a continual-development project; which means we'll not only be adding massive amounts of new content for -free-, but we'll be going back and optimizing, refining, and improving existing content - so be sure to tell us what you want to see in the future!
Final Rush is now available on Steam! Right now the game is in early access, which means that the game isn't fully complete, and there may be some bugs, but anyone interested in playing the game can purchase it and help fund the development. Every bit that the game earns goes right back into additional development, and at the moment it's the only thing that allows us to do additional work on the game.
The current -33% off sale will be ending on Thursday, January 23rd. So if you're interested, pick up your copies now, before the release sale ends!
For more information on exactly what Final Rush is, watch the trailer, or go to the steam page. As always, feel free to ask any questions. You can also visit the community hub for the game on Steam.
Latest tweets from @strikegames
Final Rush is one year old from it's first release on @GamersGate - so much has happened since then it feels like two years!
Sep 19 2014, 2:58pm
@ParadiseDecay You can send requests to the jobs email, or replace 'jobs' with 'strike'. Both accounts are actively monitored.
Aug 30 2014, 2:05pm
@AidanTMills We're already cleaning up some bugs relating to the scopes. With any luck, they'll be fixed in the first patch!
Jan 29 2014, 3:22pm
@DunHiLa Yup, we're currently working through a bevy of emails, but the Steam Hub is the next stop.
Jan 20 2014, 3:54pm
@KingFredrick_VI Be sure to look through the tutorials on the main menu - It will tell you how to use a few features you might have missed!
Jan 20 2014, 2:44pm
Jan 20 2014, 2:07pm
@KingFredrick_VI The game isn't very well known yet. We've been trying for months to get some of the bigger indie sites to pick us up.
Jan 19 2014, 2:53pm
Whatever the twitter handler for @amazonpayments is being paid - he should receive a raise - he reached out to us and got the issue fixed.
Dec 26 2013, 1:19am
@amazonpayments verified our account for Kickstarter without explanation... I guess Christmas miracles do happen!
Dec 26 2013, 1:17am
Despite the efforts of @amazonpayments - our tax information was still rejected without any given reason. Still no kickstarters for Strike.
Dec 23 2013, 2:09pm