Devblog #1
This week has mainly been behind the scenes changes but I managed to sneak in some new additions!
Next week I plan to add more sound to bring the environment to life, along with more jobs.
New Video
Changelog
Version 0.0.1.1
- Added a destroy sound for water
- Added a first-person mode
- Added a new job: Chandler
- Added functionality to the main menu news feed
- Added the ability to submit feedback in-game
- Added the ability to toggle HUD (default key F2)
- Added the call home button (for emergencies)
- Added two new buildings: Beehive and the Chandlery
- Citizens now start with random ages
- Implemented Unity Performance & Analytics
- Increased the spawn rate of chickens and roosters
Version 0.0.1.0 (Last Week)
- Added basic building and path system
- Civilians can be called home
- Civilians will be auto assigned work if they are unemployed
- Civilians are assigned gender and names
- Civilians without a job will stay at the campfire, if they have a house they will go inside at night
- Day and Night cycle
- New game will start at the player's system time
- Two in-game modes: Build and Spectate
- Two new animals: Chicken and Rooster
- Upgraded to Unity 5.2.0