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Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

Post news Report RSS Fictorum Weekly #4: New Destructive Spells, Environments, and Item Generation

We’re now entering into December and celebrating eight months of development! With the new month, we’re as focused as ever toward getting our game to a more presentable, playable state. We have new, highly destructive spells, level environments, and our item generation system to show you.

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We’re now entering into December and celebrating eight months of development! With the new month, we’re as focused as ever toward getting our game to a more presentable, playable state. We have new, highly destructive spells, level environments, and our item generation system to show you.

Chip created three brand new spells last week. We think they are great representations of the destructive power of their respective schools!

Ice: Cone of Cold

Showing off cone of cold; one of the new destructive spells in the action RPG Fictorum

Fire: Flamethrower

Storm: Thunderstorm

Greg created two new environments and a couple new levels, giving players even more variation during playthroughs:

A peaceful town located on top of a verdant mountain

Verdanttown

…and a small desert mountain with houses nestled right up to the cliff face.

DesertMountain

Shown for the first time, Greg and Chip have added randomly-generated items, which will allow players to enhance their character’s power. Here are a couple examples of items that you’ll be able to find in-game.

ItemExamples

Next week:

We’ll have more to show you in the coming days.

  • Better audio (we didn’t get to that last week)
  • Better performance for buildings and walls
  • More polished enemy and player attack animations

Back to work! Talk to you soon.

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