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Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

Post news Report RSS Fictorum Update #3: New Environments and a Procedural Castle

It was a short week due to Thanksgiving and illness, but we still got work done.

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Happy Thanksgiving, fellow magicians! With the holiday weekend, two members of our team were traveling, and the last managed to pick up food poisoning. We couldn’t meet all of the goals we had set for ourselves in our last update, but don’t take that to mean that we made no progress at all; We’re thrilled with what we’ve gotten done!

Greg, spent probably too much time working on two new environments, although he’s very happy with the results. Check out our new lava and snow mountains:

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Chip worked on making the actors for the procedural castle generator from the wonderful assets we received from Leif last week

Castle

Keep

I hate doing a development update without showing you something getting blown up. How do you know if a Fictorum is visiting your castle?

Blowing up the castle wall in the game Fictorum

Oh, don’t worry. I’m pretty sure you’ll figure it out.

Next week:

Here’s what we’re looking to get done in the next couple of days.

  • Procedural castle improvements
  • Sound improvements
  • New spell

We are truly thankful to have a wonderful project to work on with incredible teammates. We are looking forward to what we’ll come up with for the coming week. Talk to you in the next update—Try not to blow anything up!

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