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Feudums follows the story of your aspiring Noble House through the arc of games, from gaining rulership over your first, tiny feudum, onto your epic journey to forge your legacy in a medieval realm being ripped apart by political intrigue.

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Milestone reached!

The release of the Feudums Coat of Arms Creator marks a major milestone in the game's development according to Matyas Suranyi, the game's designer. Not only is it the first release of the Second Phase of Feudums' development, it's release allows the player community to begin thinking about their in-game identities. [Download directly from the Feudums website) or our indieDB Profile]

"We wanted to bring medieval life closer to our players and depict medieval heraldry in detail, but also maintain an intuitive and easy-to-use system," -Suranyi said.

"Our focus has been put on the latter - as user experience is more important than historical accuracy - so we simplified some of the "real world" rules of heraldry. Still, with some of the complexity removed, the main intention was still to save the unique lore, vibe and feel of medieval heraldry and to show it's rich and deep territory in a gamified way. Hopefully, with some success. "

While the Coat of Arms Creator can only be used off line currently, once the Player Module is released, players will work on their Coat of Arms during the registration process. Each coat of arms in the game will be unique to a player. Within the Coat of Arms Creator are explanations of the meaning of each of the different sections allowing players to invent interesting back stories for their persistent player Houses.

Feudums is also running a contest for best design and most interesting and best written back story. Details are available on the Feudums web site.

Coat of Arms - Step By Step Reference

Using the Coat of Arms Creator is very simple and can be completed in just a few steps. Players start by choosing the shape, material and shade of the shield followed by the type and shade of its' edge. Then players choose the colors and other artistic options to complete the design. Every design choice a player makes has a deeper meaning which is described in the shield attributes next to the design.

"Our Coat of Arms Creator allows players to not only develop their in-game identities but also, hopefully, learn a thing or two about medieval heraldry and lore," - Suranyi added.

The off-line version of the Coat of Arms has some limitations on it. Designs cannot be saved to your account and all features are not yet available. Certain items are available in this release that will eventually be locked for in-game achievements or purchase.

Evolution of the Shields

Evolution of the Screen

Week 1:

Coat Of Arms - WIP

Week 3:

Coat Of Arms - WIP, Dev Week 3

Week 6:

Week 12:

Coat Of Arms - WIP, Dev Week 12

Week 15:

Coat Of Arms - WIP, Dev Week 15

Week 18 - Public Release

Coat of Arms - Example

May Update

May Update

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RSS Files
Feudums Preview 0.1.2.3 (x64)

Feudums Preview 0.1.2.3 (x64)

Demo

A Coat of Arms in the Feudal Age was more than decoration. It told a story and the character of the bearer through the language of Heraldry. With FEUDUMS...

Feudums Preview 0.1.2.3 (x86)

Feudums Preview 0.1.2.3 (x86)

Demo

A Coat of Arms in the Feudal Age was more than decoration. It told a story and the character of the bearer through the language of Heraldry. With FEUDUMS...

Comments  (0 - 10 of 16)
Sasuna_Tenachi
Sasuna_Tenachi

question... is this game like one of those games for your phones? like clash of clans and such? or something more along the lines of crusader kings? can i play by myself with a bunch of ai?

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markjohnelliott
markjohnelliott

Hi Sasuna!
Great question. This game is being designed so you can play on your PC, Mac, tablets and phones. You'll use one password and account name for access across all platforms. Initially, it will be released as a MMO but eventually multi- and single-player versions will be released. So, yes, you'll be able to eventually play as a single-player against AI opponents but you'll have to wait just a bit longer for it. :)

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Guest
Guest

when we can test it??? Looks great!

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markjohnelliott
markjohnelliott

The complete playable game will not be ready for a little while yet. But, we have just finished the Map Creator, and are planning to let our early backers take a look at it as soon as we can verify its "bug-free" ... probably another week or so. After that, we'll allow everyone to take a look at it. Our programmers have moved on and are currently working on adding the different modules needed to make the game run -ie... economics, diplomacy, and warfare. Right now, we're hoping we'll be ready for a beta test in mid-December or so. I'm sure we'll need additional testers so if you haven't liked our Facebook page, you should since we'll post invitations to join the beta test there. As of right now, we're still on schedule for a February general release.

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markjohnelliott
markjohnelliott

Looking forward to this adventure!

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Fruziek
Fruziek

i signed up today for the 1$ backing today is it not to late? IS it still active yeat?

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.MM. Creator
.MM.

Hi Fruziek, of course it's still active :)

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Thraxas44
Thraxas44

I love some of the ideas in this game, theres enough thats familiar that it feels comfortable but with enough new twists that it's something new

When comparing to games in a similar genre the graphics are nice, and fits nicely with the music to give a good atmosphere - I thought it interesting that the once youtube with no music felt far flatter than the rest.

I love the idea of gifting land in return for vasslage / alliance, I dont know how it will work in practice - it might be nice to give a friend a leg up into the game but beyond rl friends I'm interested to see how the social aspect will work ... for me the best online games get strangers working together as a team building personal and team loyalties.

I'm a little chilly on the name though - its sounds like baby feudalism - a portmanteau blend of feudal and diddums perhaps ...

I cant wait to see more details of the actual gameplay mechanics ...
- is there any game objective other than conquest & world domination?
- what will be the non-militaristic aspects to the game
... theres obviously some resource gathering element & levels of diplomacy
... will there be non-battle magic?
... will there be espionage aspects?
... will there be any requirement for governance of your population?
-Am I overthinking this in asking these questions? :)

Thraxas

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.MM. Creator
.MM.

You aren’t overthinking anything - these are great questions, which I’ve tried to briefly answer in the forum section: Indiedb.com

Please check them there and feel free to comment!

Reply Good karma+2 votes
Thraxas44
Thraxas44

It all looks very exciting and impressive.

I'd agree that many many in the past have promised F2P and even meant it but ended up delivering P2W ... that said none of those developers were MM, my memory of MM is that he's a man of his word and I trust him.

I'm definately going to show my support and be a donator.

Thraxas

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.MM. Creator
.MM.

Thanks for your trust. But don’t just take my word for it - we’re completely committed to genuine F2P, and we’re already making efforts to make sure this happens. Letting our community discuss our monetization strategy and suggest changes if they have better ideas, offering votes to all our Backers on design choices and generally having all our cards laid out on the tables are fundamental parts of the guarantees we developed to keep the game on the right track.

It is our understanding that - even accidentally - turning FEUDUMS into P2W is as disastrous to us as our players - we know that would be a fast-track to losing our community, erasing our small studio from the game-makers’ map and losing all the time and assets we’ve so far invested into the title. Guarantees serve both the players and us. We’re in this together! :)

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Feudums
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Jun 19 2017

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The topic of #Feudums newest #devblog? Our NEW content, of course! Feudums.com Check it out!… T.co

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The topic of #Feudums newest #devblog? Our NEW content, of course! Feudums.com Check it out!… T.co

Jun 12 2017

Always interesting stuff at @Medievalists T.co

Jun 11 2017

#Feudums Releases its Coat of Arms Creator! Feudums.com #SundayFunday #gamedev #indiegame #indiegamedev T.co

Jun 11 2017

Unsure how to design your own #Feudums unique Coat of Arms? Read our primer: Feudums.com #indiegameT.co

Jun 10 2017

#Feudums New Content Available here: Feudums.com #indiegame #screenshotsaturday T.co

Jun 10 2017

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