FEUDUMS

The High King is dead.

Long live the king!

You are a lord, in a realm on the cusp of being ripped apart by political intrigue, torn between duty to your land and its people and your desire to rule. Join forces with your friends and allies, defend your Petty Kingdom and strike at your enemies! Solidify your position with wise words and cold iron. Gather vassals to strengthen your alliance, and when the time is ripe, call your banners to march forth against your enemies and grab the crown for yourself!


Enjoy kingdom- and dynasty- building, in MMO or single player, on multiple platforms. Feudums is completely free-to-play and win.







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May Update

News 1 comment
Ecclesiastical pngFEUDUMS MMO Settlement png 1

Feudums has all 4 Seasons


In the States, at the end of May, we celebrate Memorial Day. It's a day set aside for Americans to remember the ultimate price some in our military have paid throughout the years. When I sat down to begin writing this piece, I thought about those men (and lately, women) who have laid down their lives for an idea - the idea of America. Please don't take that as elitist. I'm proud to be an American, just as you're proud to be Russian or Australian or Brazilian or whatever. But I realize that not everyone around the world might get the same feeling of awe from the US military. I understand that. We're all humans forged by our own experiences, prejudices, and memories. In the end, it’s all a matter of individual perspective.

It's similar to the way I'm looking at the Feudums project right now. I'm proud of Feudums. While we haven't laid down our lives for the game, we have put ourselves out there for it - even making family and friends secondary to its development on occasion. Every day when we turn on our laptops, we struggle to complete a new piece of the Feudums puzzle.

In May, we finally got the early demo up and running the way it was supposed to run but then kind of hit a wall - at least it may appear that way. As I said, it’s all a matter of perspective.

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In actuality, May was a busy month for the Feudums staff. We ran our unsuccessful Kickstarter, got greenlit by Steam Greenlight, been working on re-vamping our website, and have been busy wooing potential investors the rest of the time. What looks like a period of inactivity to outsiders is on purpose. We're re-grouping and catching our breath. Essentially, we've set a rally point. As soon as we can secure funding, we'll break out and blitz into further development.


And speaking of the Kickstarter. Yes, it failed to bring in the amount of money we needed, but it did identify some new potential supporters and brought Feudums to a lot of new eyes. No, most didn't support the project. But that's on us. If we decide to try it again in the future, we'll have a better idea of how we need to put things together to be ultimately successful.

On the other hand, being greenlit at Steam is a huge deal. In a nutshell, it means we got enough votes to be able to make Feudums available on the Steam site. Now that has the potential to bring in millions of new eyes to take a look at our game.

Both of those May events are part of the reason for the current re-assessment. With all those new potential eyes on us, we want to make sure we're doing it right when we "re-open" for business.

battletoken slow


One of the changes we going to introduce is to give our fans the ability to vote on how we'll proceed with development, i.e. which features to create next in the timeline. We're done with putting together these huge modules with a month or more between completion. We want to be able to bring you something as quickly as possible - maybe weekly - so that the demo continues to evolve quickly, and you can see real changes and improvements happening in real time. That's our goal.

We had a comment over in the forums about continuing to develop the game as we've laid out. Seems one of our fans hasn't taken a shine to one of the Total War series last entries into the gaming world ... well, we promise we won't do what everyone else does. We're going to do it better. We've said all along we were out to create something new, unique, challenging and completely enjoyable (and FREE!).

That's the idea we're fighting for here at 2Pence. In return, we need your support - whether monetary (Imre ran into some technical issues or the new "Support Us" page would've been done already) and/or being active on our forums and in bringing new fans over to test the demo out. We're only going to be as successful as you all help us to be.

So be proud you're in the Feudums family! Take a breather with us, but be ready for a ride of your life once we're set up and ready to move again!

splitter

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Feudums is Greenlit!

Feudums is Greenlit!

News

Excellent News! Feudums joins the ranks of the Steam Greenlit.

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Man vs. Machine

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Story Time

Story Time

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Turning your gaming experience into a unique story is a goal worth exploring.

April Update

April Update

News

April showers really do bring May flowers. Looks what's blooming over at Feudums!

Comments  (0 - 10 of 16)
Sasuna_Tenachi
Sasuna_Tenachi

question... is this game like one of those games for your phones? like clash of clans and such? or something more along the lines of crusader kings? can i play by myself with a bunch of ai?

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markjohnelliott
markjohnelliott

Hi Sasuna!
Great question. This game is being designed so you can play on your PC, Mac, tablets and phones. You'll use one password and account name for access across all platforms. Initially, it will be released as a MMO but eventually multi- and single-player versions will be released. So, yes, you'll be able to eventually play as a single-player against AI opponents but you'll have to wait just a bit longer for it. :)

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Guest
Guest

when we can test it??? Looks great!

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markjohnelliott
markjohnelliott

The complete playable game will not be ready for a little while yet. But, we have just finished the Map Creator, and are planning to let our early backers take a look at it as soon as we can verify its "bug-free" ... probably another week or so. After that, we'll allow everyone to take a look at it. Our programmers have moved on and are currently working on adding the different modules needed to make the game run -ie... economics, diplomacy, and warfare. Right now, we're hoping we'll be ready for a beta test in mid-December or so. I'm sure we'll need additional testers so if you haven't liked our Facebook page, you should since we'll post invitations to join the beta test there. As of right now, we're still on schedule for a February general release.

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markjohnelliott
markjohnelliott

Looking forward to this adventure!

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Fruziek
Fruziek

i signed up today for the 1$ backing today is it not to late? IS it still active yeat?

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.MM. Creator
.MM.

Hi Fruziek, of course it's still active :)

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Thraxas44
Thraxas44

I love some of the ideas in this game, theres enough thats familiar that it feels comfortable but with enough new twists that it's something new

When comparing to games in a similar genre the graphics are nice, and fits nicely with the music to give a good atmosphere - I thought it interesting that the once youtube with no music felt far flatter than the rest.

I love the idea of gifting land in return for vasslage / alliance, I dont know how it will work in practice - it might be nice to give a friend a leg up into the game but beyond rl friends I'm interested to see how the social aspect will work ... for me the best online games get strangers working together as a team building personal and team loyalties.

I'm a little chilly on the name though - its sounds like baby feudalism - a portmanteau blend of feudal and diddums perhaps ...

I cant wait to see more details of the actual gameplay mechanics ...
- is there any game objective other than conquest & world domination?
- what will be the non-militaristic aspects to the game
... theres obviously some resource gathering element & levels of diplomacy
... will there be non-battle magic?
... will there be espionage aspects?
... will there be any requirement for governance of your population?
-Am I overthinking this in asking these questions? :)

Thraxas

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.MM. Creator
.MM.

You aren’t overthinking anything - these are great questions, which I’ve tried to briefly answer in the forum section: Indiedb.com

Please check them there and feel free to comment!

Reply Good karma+2 votes
Thraxas44
Thraxas44

It all looks very exciting and impressive.

I'd agree that many many in the past have promised F2P and even meant it but ended up delivering P2W ... that said none of those developers were MM, my memory of MM is that he's a man of his word and I trust him.

I'm definately going to show my support and be a donator.

Thraxas

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.MM. Creator
.MM.

Thanks for your trust. But don’t just take my word for it - we’re completely committed to genuine F2P, and we’re already making efforts to make sure this happens. Letting our community discuss our monetization strategy and suggest changes if they have better ideas, offering votes to all our Backers on design choices and generally having all our cards laid out on the tables are fundamental parts of the guarantees we developed to keep the game on the right track.

It is our understanding that - even accidentally - turning FEUDUMS into P2W is as disastrous to us as our players - we know that would be a fast-track to losing our community, erasing our small studio from the game-makers’ map and losing all the time and assets we’ve so far invested into the title. Guarantees serve both the players and us. We’re in this together! :)

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Feudums
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