Fatal Velocity: Physics Combat is an upcoming multiplayer first person "physics" shooter where players utilize physics based weaponry, hazards spread throughout the levels that kill instantly, and the environment to manipulate their own movements, and to thrash their enemy. Inspired by Super Smash Bros, Tribes, Spider-Man, Dragon Ball Z, StarWars and tons of others, we feels we have a solid understanding of what combinations of mechanics and gameplay go well together, and here's our first title, Fatal Velocity!

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Fatal Velocity: Physics Combat was officially Greenlit back on May 23rd woohoo! Right? While that was awesome and knowing GL was going to be phased out, my purpose and intention was to run a campaign (regardless of success or failure) but to get more eyes on it to get more playtesters and feedback. Every game developed needs feedback - I needed a way to get more asap. The plan worked out perfectly where the group has since ballooned up to over 200+ community members in the Fatal Velocity Steam Group and the average playtest session now has a solid 8 to 14 player turn out. AWESOME!


Enjoy some concept work for the level we're currently working on!


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#bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer;">Save

#bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer;">Save

Launched Steam Greenlight Campaign!

Launched Steam Greenlight Campaign!

News

It's taken 4 years to get here, but even with failures, setbacks, 2 overhauls, and what felt like an eternity - we're there, we're finally freakin' there...

Tons Of Improvements & Gameplay Polish

Tons Of Improvements & Gameplay Polish

News

Focused on polishing Fatal Velocity's gameplay, weapons, abilities, and making sure everything still has relevance and purpose.

Grapple Hook/Pull Gun Mobility & Responsiveness

Grapple Hook/Pull Gun Mobility & Responsiveness

News

Improved the minimum rates of acceleration and responsiveness of the pull and grapple hooks. Added post processing effects when players move too fast...

First Article For Fatal Velocity! Here We Go!

First Article For Fatal Velocity! Here We Go!

News

Latest updates regarding the development of Fatal Velocity: Physics Combat. Passing over things like art/meshes, game modes and content we're cutting...

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Fatal Velocity: Physics Combat
Platforms
Windows
Developer
RangePlusOne
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Homepage
Rangeplusone.com
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Latest tweets from @fatalvelocity

Here are some first person animations for our first #screenshotsaturday in a while! Seeing the art come in is the b… T.co

Jun 17 2017

Received some really awesome feedback lately, this message was sent last night, great #Motivation ! #indiedev T.co

Jun 16 2017

Here's our latest #indiegamedev update #vlog about Fatal Velocity! Check the #gamedev progress being made! Thoughts? Youtu.be

Jun 15 2017

RT @FatalVelocity: Here are the first animations for our game, grav beams being spawned into existence! Any feedback will help!… T.co

Jun 3 2017

Here are the first animations for our game, grav beams being spawned into existence! Any feedback will help!… T.co

Jun 3 2017

Looking for some feedback on a promotional image for the eventual Steam store - here's a first draft! #IndieGameDev T.co

May 30 2017

RT @rokthetank: I'm telling ya, you guys need to check out @FatalVelocity it's a fun ass game, even in the dev stage it's in! T.co

May 29 2017

RT @itsstellar27: @FatalVelocity Can't wait to see it in Steam

May 28 2017

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