Fatal Velocity: Physics Combat is an upcoming multiplayer first person "physics" shooter where players utilize physics based weaponry, hazards spread throughout the levels that kill instantly, and the environment to manipulate their own movements, and to thrash their enemy. Inspired by Super Smash Bros, Tribes, Spider-Man, Dragon Ball Z, StarWars and tons of others, we feels we have a solid understanding of what combinations of mechanics and gameplay go well together, and here's our first title, Fatal Velocity!
We’re going to Central Canada Comic Con | October 27-29.
I’ve always wanted to bring Fatal Velocity to an event like this and I heard there’s going to be over 70,000 people there. That means we're going to get a whole lot more people playing the game and giving feedback. If you know someone heading to C4 that weekend, tell them to look out for me.
Kickstarting the Kickstarter | October 24
For real this time. We’re finally launching the Fatal Velocity Kickstarter campaign. To make it successful, we’ve got to get the game in front of as many people as possible. We’ve got to tell our friends and our sisters and our weird cousins. Keep an eye out on Twitter and help spread the good word.
Finding our focus
I want to make sure the game really features the physics weapons. So, I’ve removed the Force Rifle to make sure players have to rely on the physics weapons, grenades, and the power ups they find. That’s what Fatal Velocity is all about. I’ve also made a bunch of changes to make the game more speed-based. Check out the changelog below.
We've always encouraged anyone who hasn't played FV to come out and join our group on Discord and try the game out! It's only through constant play testing, getting the honest critical feedback can we really make the game better!
Join us if you'd like to try Fatal Velocity!
We had originally planned to launch our Kickstarter campaign on the 15th for our multiplayer FPS physics arena hybrid - but ultimately felt we didn't...
Quite some time since the last update A lot of things have come to pass since last update, here's the rundown!
It's taken 4 years to get here, but even with failures, setbacks, 2 overhauls, and what felt like an eternity - we're there, we're finally freakin' there...
Focused on polishing Fatal Velocity's gameplay, weapons, abilities, and making sure everything still has relevance and purpose.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Fatal Velocity pre-alpha version 50 is ready for today's stream & playtest!
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.