Fatal Velocity: Physics Combat is an upcoming multiplayer first person "physics" shooter where players utilize physics based weaponry, hazards spread throughout the levels that kill instantly, and the environment to manipulate their own movements, and to thrash their enemy. Inspired by Super Smash Bros, Tribes, Spider-Man, Dragon Ball Z, StarWars and tons of others, we feels we have a solid understanding of what combinations of mechanics and gameplay go well together, and here's our first title, Fatal Velocity!
It's been 4 years since I've wanted this moment to happen. Since the game was just a small UDK mod back in 2013, I've failed multiple times, failed again when attempting to develop FV using the Unity engine, worked my ass off the last 3 months and waited for the right moment, so the time has come.
Fatal Velocity: Physics Combat is now on Steam Greenlight and we're just getting started. I'm hoping to be greenlit before the Greenlight process is shut down entirely... I wanted to have more polish, make things look nicer - but I had this gut feeling that I should post on May 4th and just go for it. I know with all the playtesting I've done for it that it's a fun game. I've been build a community, one or two people join a day, but every time I play with someone who's never played before it's always a great time :) If you want to check out our campaign please do! If you feel we deserve an upvote - please support us and tell your friends! We could sure use the help!
At the real risk of viewers not understanding what FV is or how it players how - I made a video attempting to explain the main gameplay parts, explaining that every weapon has an offensive and defensive design to it. For example, Pull gun can tow yourself around, or retract someone in! Or a Push gun and push an enemy back or be used on yourself to rocket jump! You can see it below.
Floating Space Dock, ships come to repair and refuel.
High above all the cities is the plasma processing plant.
I loved floating islands, so why not?! And with the awesome ability to swing around them? Hell yes!
Focused on polishing Fatal Velocity's gameplay, weapons, abilities, and making sure everything still has relevance and purpose.
Improved the minimum rates of acceleration and responsiveness of the pull and grapple hooks. Added post processing effects when players move too fast...
Latest updates regarding the development of Fatal Velocity: Physics Combat. Passing over things like art/meshes, game modes and content we're cutting...
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