Fatal Velocity: Physics Combat is an upcoming multiplayer first person "physics" shooter where players utilize physics based weaponry, hazards spread throughout the levels that kill instantly, and the environment to manipulate their own movements, and to thrash their enemy. Inspired by Super Smash Bros, Tribes, Spider-Man, Dragon Ball Z, StarWars and tons of others, we feels we have a solid understanding of what combinations of mechanics and gameplay go well together, and here's our first title, Fatal Velocity!

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MILE STONE STONE ACHIEVEMENT


It's been 4 years since I've wanted this moment to happen. Since the game was just a small UDK mod back in 2013, I've failed multiple times, failed again when attempting to develop FV using the Unity engine, worked my ass off the last 3 months and waited for the right moment, so the time has come.

Fatal Velocity: Physics Combat is now on Steam Greenlight and we're just getting started. I'm hoping to be greenlit before the Greenlight process is shut down entirely... I wanted to have more polish, make things look nicer - but I had this gut feeling that I should post on May 4th and just go for it. I know with all the playtesting I've done for it that it's a fun game. I've been build a community, one or two people join a day, but every time I play with someone who's never played before it's always a great time :) If you want to check out our campaign please do! If you feel we deserve an upvote - please support us and tell your friends! We could sure use the help!

FV Steam Greenlight Campaign


INTRODUCING FATAL VELOCITY


At the real risk of viewers not understanding what FV is or how it players how - I made a video attempting to explain the main gameplay parts, explaining that every weapon has an offensive and defensive design to it. For example, Pull gun can tow yourself around, or retract someone in! Or a Push gun and push an enemy back or be used on yourself to rocket jump! You can see it below.


CONCEPT ART (Worlds To Come)


LowOrbitPort1

Floating Space Dock, ships come to repair and refuel.


PlasmaRefinery1

High above all the cities is the plasma processing plant.


FloatingIsland1

I loved floating islands, so why not?! And with the awesome ability to swing around them? Hell yes!


#bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer; top: 1147px; left: 87px;">Save

#bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer; top: 1147px; left: 87px;">Save

#bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer;">Save

#bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer;">Save

#bd081c no-repeat scroll 3px 50% / 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer; top: 858px; left: 87px;">Save

Tons Of Improvements & Gameplay Polish

Tons Of Improvements & Gameplay Polish

News

Focused on polishing Fatal Velocity's gameplay, weapons, abilities, and making sure everything still has relevance and purpose.

Grapple Hook/Pull Gun Mobility & Responsiveness

Grapple Hook/Pull Gun Mobility & Responsiveness

News

Improved the minimum rates of acceleration and responsiveness of the pull and grapple hooks. Added post processing effects when players move too fast...

First Article For Fatal Velocity! Here We Go!

First Article For Fatal Velocity! Here We Go!

News

Latest updates regarding the development of Fatal Velocity: Physics Combat. Passing over things like art/meshes, game modes and content we're cutting...

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Fatal Velocity: Physics Combat
Platforms
Windows
Developer
RangePlusOne
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Rangeplusone.com
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Latest tweets from @fatalvelocity

May 23 2017

If you fail the first time, try again, if you fail a second time, try again! Help us on Steam GL!… T.co

May 16 2017

Here's a little update vlog about FV! T.co

May 15 2017

I'm really liking that word, "innovative." Makes me smile :DDDDD Thanks for the shout out @ProjectMQ let's talk thi… T.co

May 14 2017

I thought maybe some players might want to write on top of their kill, leave something for others to read.… T.co

May 14 2017

Had a really awesome playtest yesterday! Really awesome to see people come out and want to play Fatal Velocity :)… T.co

May 13 2017

If you like floating islands, check out our progress! Always looking for more playtesters! #screenshotsaturdayT.co

May 13 2017

Ah the double GRAPPLE_ hurl around and slam! Very satisfying! #IndieGameDev #pcgaming #UE4 T.co

May 12 2017

Some of the finest moments in our latest playtest for @FatalVelocity! Always looking for new players! #pcgaming Youtu.be

May 12 2017

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