Faraway Islands is a top-down 2D survival game, set on randomly generated islands you can travel between and explore. Game contains classic survival mechanics like crafting based on combining, gathering resources and food, farming, hunting animals, building shelter and defending from enemies.


World To Explore

All islands are randomly generated, from its shape to number of crabs. At this point, all islands have the same resources and only differs by amounts and its size, but as new things will be added you will be forced to explore more of the world.

Find The Right Combinations

Big part of the game is crafting. To craft something you have to know or guess its combination of items in your inventory. Some items can be made by multiple ways. For alpha purposes most of items can be crafted easily, either from one or two items.

Claim Your Island

To ensure your safety from predators and enemies you can build your own shelter. The game has building menu where you can see all available blueprints. To build an object you have to create its construction site and then add necessary items to it.

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Hello everyone,

The game is finally available on Early Access!

Development is still in alpha version so I still need some time to finish and optimise current systems, but after this I will start adding more content from more complex crafting to dangerous enemies.

If you will decide to support me, please be sure you read this Basic Guide (Game can be confusing).

Below you can watch EA Launch trailer and then visit Steam Store Page.



You can also follow me on Twitter for news and updates.

Thank you for your attention and possible support.

- bocoboc

FI has been greenlit!

FI has been greenlit!

News

Faraway Islands has been finally greenlit after three months.

DevLog - alpha v21 (10/12/2016)

DevLog - alpha v21 (10/12/2016)

News

Devlog for Faraway Islands alpha v21. New world generator, control helper, graphics, effects and more.

Faraway Islands on Greenlight!

Faraway Islands on Greenlight!

News

Faraway Islands is finally on Steam Greenlight today.

Comments
Shephf
Shephf

Looks cool, I'll follow this :)

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zodiacgaming02
zodiacgaming02

This looks so cool! and in gms! haha that's what i use but i'm horrible at it. anyway goodluck i can't wait to do a lets play!

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bocoboc Creator
bocoboc

Well I'm really could use an artist. But thanks :D

Reply Good karma+1 vote
pkyrkos7
pkyrkos7

Looking really good so far! Any idea when a demo will come out?
Also I would recommend considering changing engine perhaps to Unity or UE4, because I have programmed in all 3 engines and game maker doesn't offer much freedom as the other two ;)

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bocoboc Creator
bocoboc

I am not planning demo anytime soon, sorry. Thanks for advice with engine, but GMS is the best for me right now. Maybe in future I will continue my Unity attempts :D.

Reply Good karma+2 votes
pkyrkos7
pkyrkos7

Well I hope GMS proves to be a good choice ;)
Anyway tracking it and looking forward to the first release!

Reply Good karma Bad karma+1 vote
buckyboy8502
buckyboy8502

Following right now! Looks great.

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Faraway Islands
Platforms
Windows
Creator
bocoboc
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Bocoboc.net
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Style
Genre
Adventure
Theme
Survival
Players
Single Player
Project
Indie
Twitter

Latest tweets from @farislandsgame

First update has been released. Game pause and link to steam guide added. #gamedev #indiedev #gamemaker Steamcommunity.com

Feb 14 2017

Faraway Islands is available NOW on Steam Early Access! Store.steampowered.com Youtube.com #earlyaccess #gamemaker #indiedev

Feb 11 2017

It is really great feeling to see your own game in store. (Preview page screenshot) #gamedev #indiedev #gamemakerT.co

Feb 3 2017

It's really hard for me to come up with a good description of my game for steam store. Especially for early access. :-D

Feb 2 2017

Sorry for no updates. Was't home for some time and now I'm preparing the game for #EarlyAcess. T.co

Jan 31 2017

Tile brush is working. #gamedev #indiedev #gamemaker #pixelart T.co

Jan 10 2017

Have to do some progress with world editor this week. #gamedev #indiedev #gamemaker T.co

Jan 4 2017

What do you thing about new more simplified logo/icon? T.co

Dec 21 2016

Testing new grid-based movement for AI. Works better than I expected. #gamedev #indiedev #gamemaker T.co

Dec 16 2016

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