FAR Colony (First Autonomous Remote Colony) is a game of exploration and space colonization being held in the 23th century. It has 2 phases: - a Colonization Phase, where the player must make the colony viable in 365 days max - a Sandbox Play as 2nd phase, where the player will be more or less free to develop his faction.
The Alpha 6 is done and officially released. As usual there's two features that are postponed toward the next releases. Here are the changes: * the full completion of the FARC Universe Generator (FUG). For now only the star system and stars generation is implemented. The big step concerns the orbital objects themselves (the planets and asteroids). The data added concern the hydrospheres, the biospheres, the complete region's data (land type, seasonal weather, local resources ) and the surface mapping. * the implementation of the first complete and definitive star and planetary system: the Epsilon Eridani system
(x) prevent crashes if there are no satellites in the current 3d view.
(x) Assets 2D:
(x) Completely forgot to add in the alpha 5: Buch - Opengameart.org
(x) CC-BY 3.0
(x) current file: add.jpg - original file: icons.png
(x) current file: addmax.jpg - original file: icons.png
(x) current file: rem.jpg - original file: icons.png
(x) current file: remmax.jpg - original file: icons.png
(x) complete the infos and contribution for Ratimir Rakuljic
FARC Universe Generator (FUG):
(x) complete implementation of the tool at the Beta/Final stage.
Interface - Overall:
(o) some bug fixes concerning the display of the Spanish language.
(x) final generation of Epsilon Eridani, it replace the placeholder system that was present since the start for testing purposes.
(x) the orbital periods are officially integrated.
(x) non game data, only used for record, are added. It allow to keep in note the seed value used to generate surface map into Fractal Terrains, the color&light file and the climate file.
(x) region's temperature, windspeed and rainfall are now seasonal data in-game.
(x) subsurface ocean is reinstated now.
(x) basic biosphere data are implemented.
(x) resources spots: the ore fields have their own entry now.
(x) low and geosynchronous orbits are added.
(x) resource spot quality is removed from xml since it will be generated after a new game setup.
(x) habitability indexes are added.