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THIS PROJECT IS IN ALPHA STAGE SO NOT FULLY PLAYABLE YET
I expect to release a so called playable Alpha (at 0.5.2 version) at the end of May 2012.
Please bear in mind that this game is a one man project and far to be completed yet.
The game is in two phases:
-in the first one, called the Colonization Phase, the player must establish a new colony on a pre-determined planet and has 365 standard days to make the colony viable.
-in the second one, the game is purely sandbox, and the player can develop his/her colony as he/she likes. AI and game/historical events will set many goals and problems to manage.
Parts of the game system that are already implemented:
- the colonization phase system (which manage the first part of the game)
- the mission system for the space units, the colonization and interplanetary transit mission
- the Colony Simulation Model which manage each colony's data and events
- an embedded help system (a bit like the civilopedia from the game Civilization IV)
- the Socio-Political Matrix that manage the policies and memes
- an unified interface for macromanagement purposes
- an infrastructure management system including: Conversion/Assembling/Building , a transition phase, the modes of production and the custom effects
- a production system which manage the production matrix and the energy equilibrium of a colony.
3 comments by farcodev on May 6th, 2012
FARC 0.5.2 will be released on May 31 /2012. I don’t know if the 0.5.2 will be fully completed for this date but at least I working for finish the main parts of it. For now I am working again on the reserves management. I loosed time to clean the CSM events data structure, but now it’s completed, and I just finished adding a new event, Oxygen Production Overload.
Since Food and Water Production Overload events are based on the same process, there will be implemented faster tomorrow. I need after that to add the events Oxygen/Food/Water Shortage events and finally I’ll complete the segment 3 of the production phase concerning the reserves consumption.
All of that for just adding some difficulties for the players :)
Stay tuned.
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Tracking this, looks like it could be pretty fun :D
Thanks for your interest, I hope it will lol. But if you like simulations and Civilization, there’s chances that it will :)
The so called "playable Alpha" is yet for the end of April/May, as planned.
There will be again a lot of work to do after that but at least the game will have a start (already have) and above all an end, considering this Colonization Phase.
Followed this game on sourceforge, following it now on ModDB :)
yup it's a small world, thank you :)
Same as ghost, it seems pretty interesting. I can't wait until we get a video or something :]
I just made a dirty video ;)
Thanks to you 2 :)
There's a s**t load of work to do yet but it's progressing
a 0.4.0 snapshot is uploaded on sourceforge, the things you can do are limited yet but at least it gives a feeling of the (upcoming) game.
The 0.4 and 0.3 were focused mostly on the game system, the 0.5 to 0.9 (the planned playable beta version) will be focused also on the player side.
im going to keep my eye on this one