THIS PROJECT IS IN ALPHA STAGE SO NOT FULLY PLAYABLE YET

I expect to release a so called playable Alpha (at 0.5.2 version) at the end of May 2012.
Please bear in mind that this game is a one man project and far to be completed yet.

The game is in two phases:

-in the first one, called the Colonization Phase, the player must establish a new colony on a pre-determined planet and has 365 standard days to make the colony viable.

-in the second one, the game is purely sandbox, and the player can develop his/her colony as he/she likes. AI and game/historical events will set many goals and problems to manage.

Parts of the game system that are already implemented:
- the colonization phase system (which manage the first part of the game)
- the mission system for the space units, the colonization and interplanetary transit mission
- the Colony Simulation Model which manage each colony's data and events
- an embedded help system (a bit like the civilopedia from the game Civilization IV)
- the Socio-Political Matrix that manage the policies and memes
- an unified interface for macromanagement purposes
- an infrastructure management system including: Conversion/Assembling/Building , a transition phase, the modes of production and the custom effects
- a production system which manage the production matrix and the energy equilibrium of a colony.

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The Colony Data Panel after some changes A view of the new game setup interface The policies enforcement interface
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3 comments by farcodev on May 6th, 2012

FARC 0.5.2 will be released on May 31 /2012. I don’t know if the 0.5.2 will be fully completed for this date but at least I working for finish the main parts of it. For now I am working again on the reserves management. I loosed time to clean the CSM events data structure, but now it’s completed, and I just finished adding a new event, Oxygen Production Overload. 
Since Food and Water Production Overload events are based on the same process, there will be implemented faster tomorrow. I need after that to add the events Oxygen/Food/Water Shortage events and finally I’ll complete the segment 3 of the production phase concerning the reserves consumption.
All of that for just adding some difficulties for the players :)
Stay tuned.

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Comments
caekdaemon
caekdaemon Apr 2 2012, 4:07pm says:

Tracking this, looks like it could be pretty fun :D

+1 vote     reply to comment
farcodev
farcodev Apr 4 2012, 11:20pm replied:

Thanks for your interest, I hope it will lol. But if you like simulations and Civilization, there’s chances that it will :)
The so called "playable Alpha" is yet for the end of April/May, as planned.
There will be again a lot of work to do after that but at least the game will have a start (already have) and above all an end, considering this Colonization Phase.

+1 vote     reply to comment
dirtbag007
dirtbag007 Jan 23 2011, 5:14pm says:

Followed this game on sourceforge, following it now on ModDB :)

+1 vote     reply to comment
farcodev
farcodev Jan 25 2011, 12:54pm replied:

yup it's a small world, thank you :)

+1 vote     reply to comment
explorer13
explorer13 Jan 10 2011, 6:03pm says:

Same as ghost, it seems pretty interesting. I can't wait until we get a video or something :]

+1 vote     reply to comment
farcodev
farcodev Feb 13 2011, 9:10pm replied:

I just made a dirty video ;)

+1 vote     reply to comment
farcodev
farcodev Jan 11 2011, 6:46pm replied:

Thanks to you 2 :)

There's a s**t load of work to do yet but it's progressing

a 0.4.0 snapshot is uploaded on sourceforge, the things you can do are limited yet but at least it gives a feeling of the (upcoming) game.
The 0.4 and 0.3 were focused mostly on the game system, the 0.5 to 0.9 (the planned playable beta version) will be focused also on the player side.

+1 vote     reply to comment
ghost59
ghost59 Dec 26 2010, 4:00pm says: Online

im going to keep my eye on this one

+1 vote     reply to comment
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FAR Colony
Platform
Windows
Developed By
farcodev
Engine
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