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Fantasy Tales Online is an upcoming cross-platform MMORPG that will offer unique graphics with a retro style. To be successful, players must form parties, collect gear, and fight through randomly generated / hand crafted dungeons. Currently in development and planned in the near future, the ability to craft weapons, items to shape your characters as well as have a place to call your home, and an ever changing landscape ravaged by weather Join us where we listen to the voice of the players, as we evolve our game into something that you look forward to playing each day. - Multi-Platform | Party up with your friends no matter what computer system they are running on! - Randomly Generated Dungeons | Quest through unique dungeons that pose different challenges, and loot each time you enter. - Point Based Skill System | Choose how you want your character to advance through your leveling experience. - Active Development Team | Have your voice be heard, with by a committed development

Post news Report RSS February Update

February was a little bit slower month for us as we all took a step back as we knew March was coming. Starting 3/1 and for the next 92 days we have taken a leave from our real work jobs and are working Full Time on the project with a goal to release towards the end of the 92 days. We could not be more happy with the timelines and being able to get so much work done and give it our undivided attention. Here is what we did get done for February :

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Game Download:

Indiedb.com

You are now able to download the client on IndieDB from our downloads link. If you run into any problems you can check we would love to hear from you gperez@fantasytalesonline.net . We are 3 developers but promise a prompt response as your thoughts / problems are all our immediate concerns.

Map Update:

We expanded the map even more to accommodate for the player housing that is already coded and in the game. We also continued to clean up some of the outside areas, adding in some signs for nearby towns and music. The part that cant be seen is the underground areas and cave systems that span across the whole world.

Traps and new Monsters:

We commissioned some more art to continue to flesh out the monsters that we have roaming around the world. One of the sprites is the new troll boss that we have designed and will add in as part of the dungeon update later this next week. To go with that we added in some various traps and started the work on a key system to allow for seamless integration of static and dynamic dungeons that are generated. More to come on dungeons and what to expect later this month :)

Level Editor:
Posted a quick video of the editor in action to the some tunes that we had made that are currently in the game


We are beyond excited for the next three months and really seeing what our team can accomplish when we are all able to dedicate attention for a long amount of time. We are going to being posting quite a bit more and our most recent updates can always be found on twitter handle.

Thank you all!
-Gabe / Ben / Howard

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