Imagine old school WESTWOOD Command & Conquer and it's original gameplay plus modern comfort and enhancements online for FREE!

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2 comments by Xerios on Apr 1st, 2012

Team members come and team members go, some just don't have time and others loose motivation.
If you're still asking if we're dead? No way, if you're asking why we're updating this indieDb entry once every half year then I can answer : I'm just lazy at updating blogs.

Where are we at the current stage?
I can tell you I got to a point where I created a perpetual competitive self-sustaining pointless machine. The idea involves a vehicle bay, mineral tree that grows collectible minerals and finally harvesters.. lot's of harvesters. Making the vehicle bay construct infinitely harvesters causes this awesome method work, every newly constructed harvester will start directly gathering and bring back the yummy minerals which will then be transformed into credits and used to build the next harvester. After an hour, this ended up in at least 70 harvesters all waiting around the 'mineral tree' waiting for a new mineral to be created, once one appears the whole area becomes a harvester-war where every single harvester would push another trying to get that one dumb mineral, the more harvesters there were the more challenge it brought to every harvester. Not only gathering was hard, but getting out of the whole harvester hungry field wasn't simple either. All that was of course fun to watch :)
This whole story brings me to this :
We're changing our project to HARVESTER-WARS !

Harvester-Wars, a game inspired by EA's C&C4's genius ideas. You can't build anything, you can't control, you can only watch ! Yes, join with hundreds of players around the world and discuss on how great your harvesters... harvest. We'll be introducing full DLC technology where you'll have to pay 0.50$ per game and unlocking new skins require an additional small payment of only 1.00$ !

Harvester-Wars, coming soon to your local Origin store. ( DRM included in order to prevent players hackers from playing normally )

For a bit more updated ( but less informative ) news, check out my blog : www.RageEffect.com

Back to seriousness : we're doing fine, and the game is still progressing nicely. Also, my jokes suck :P

Comments  (20 - 30 of 30)
Scorpionov
Scorpionov Oct 9 2010, 5:50am says:

i dont understand are you trying to remake redalert or tiberium dawn? great game btw

+2 votes     reply to comment
Omegakill
Omegakill Oct 2 2010, 6:58am says:

The maps sort of remind me of Total Annihilation, not that that's a bad thing obviously. I'm tracking this good luck with your project :)

+2 votes     reply to comment
Ragox
Ragox Oct 3 2010, 12:38am replied:

Thanks.
The maps will however look way better in later stages of development.
The map seen in the current screenshots is simply a test map ;)

+2 votes     reply to comment
mentor2
mentor2 Sep 30 2010, 2:47pm says:

Sooooooooo nice! When will we play it?

+2 votes     reply to comment
Ragox
Ragox Oct 3 2010, 12:52am replied:

Once we're sure that the game is worth being released to the public.
In other words: When it's done! :D

+2 votes     reply to comment
Igncom1
Igncom1 Aug 28 2010, 11:24am says:

"Gameplay lost in the old Command & Conquer series that Electronic Arts has failed to pick up on"

like what?

+2 votes     reply to comment
Xerios
Xerios Aug 28 2010, 11:51am replied:

SIMPLICITY of course !

+3 votes     reply to comment
Paulendy
Paulendy Aug 27 2010, 10:50pm says:

OH GOD TRACKING!

+3 votes     reply to comment
Gen.Kenobi
Gen.Kenobi Aug 27 2010, 6:48pm says:

What's the engine you're using?

+2 votes     reply to comment
Xerios
Xerios Aug 27 2010, 8:37pm replied:

My own custom one using XNA =)
But it doesn't mean that I'm limited to it, I might port it to a more multi-platform framework in the future =)

+2 votes     reply to comment
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Faction Command
Platform
Windows
Developer & Publisher
RageEffect
Engine
Custom Built
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Official Page
Rageeffect.com
Release Date
Coming Q4 2012
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Real Time Strategy
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Sci-Fi
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