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Exodus: Grand Melee is a 4x mmorts game with galactic scale pvp campaigns, true galactic empire building/management simulation, and a choice of rts or turn based mech/combined arms combat. Players take control of a mercenary company, customize and expand company assets, bid on contracts for missions from large factions, and battle against each other for control over resources, territory, and politics, in a massive game universe with thousands of persistent battlefields that run in real time, 24 hours a day.

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Exodus GM on Kickstarter!

News

We are very excited to announce that we have launched a Kickstarter Campaign to fund the completion of Exodus: Grand Melee! Please show your support by pledging to our campaign and by telling all your friends and family about us! We can succeed with your support!

Exodus Grand Melee on Kickstarter!

There are a couple of reasons why we are using kickstarter to complete the production of the game. First and foremost, we have lost the support of our original investor who was funding the games development due to increasing costs of production and personal health issues. This leaves us with no choice but to find alternative funding sources or abandon the project until funding can be secured.

By seeking a traditional publisher for funding we would be subject to the caveats of the mainstream industry where in the age of digital distribution formal publishers are becoming increasingly risk-averse in terms of the products and budgets they are prepared to consider. These publishers often choose to develop projects they consider a “safe investment” which often results in unique but risky projects such as Exodus being passed over due to the smaller customer market its designed to provide service to.

Even if we found a publisher willing to fund our project, we would lose creative control and be required to make compromises as to what features make it to the final version of the game. Game play features would likely be whittled down and monetized into a generic facebook styled game which would be a travesty of the original vision of the project. In such a large scale and complex game that could lead to major imbalances in game play and a massive loss of quality in the final product. We don't want to lose creative control, so we can ensure the community gets what they deserve, the best game experience possible without the mainstream overhead. With these hard facts in mind, our best chance for funding and developing the project as planned is to go straight to you, the gaming community, and ask for your support in producing a game that you want to play! So please show your support and help us reach our funding goal by pledging and sharing our project with your friends!

The Haverhill Gazette interviews the creator of Exodus

The Haverhill Gazette interviews the creator of Exodus

Feature

The Haverhill Gazette recently interviewed the creator of Exodus, Anthony Soto and published an article about why he started Blackforge Games and what...

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newts
newts - - 138 comments

Looked at the screen shots and it looked cool. tracking!

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