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Exoder is a frantic, fast-paced, challenging 2D platformer. Climb to the top of the level, dodging, dashing and leaping through an obstacle course of enemies and other hazards to confront the Boss at the end, all while being chased by the writhing, conscious, ethereal mass of the Wanly, which seeks to drag you back down into your subterranean prison. Grab power-ups, bounce off your foes and lay down your own checkpoints in your race to the top (and the high score).

Post news Report RSS "Exoder" Development Update Extravaganza!

A quick and breezy look into the development progress of the 2D action platformer "Exoder".

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Some months ago I revealed my new project in its very early, but playable state and conveyed my intent for the larger scope of said project.


It's been a while and I'm happy to give a big update on the game's development progress and trajectory, filled with pictures and pictures and more pictures.

First, the game is actually nearing completion which is exciting, and will launch sometime in the next few months on Steam if all goes according to plan.

There was an Alpha Demo released some months back so if you'd like to play that you can do so from these fine places, (including downloading it from this site). Any comments are welcome.

Vincentguff.itch.io

Indiedb.com

Scirra.com


The second level introduces the other type of level found
in the game (different from the Demo), auto scrolling levels.




The Brine Sun



The third level includes portions where you can freely fly
about turning things into a bit of a shmup type level.




Embryo



Icy level four, complete with falling stalactites and icy floors.




Heart of the Adit



Level five, invisible platforms and wacky gravity shenanigans!




?



Level six has a lot more vertical space and plenty of portals.




The First Familiar



Level seven has a more claustrophobic FOV and a rather important secret
which involves the Boss of the level.




Atlas



That's all the proper levels in the game, right now the last Boss/Level/Sequence is being done.

You can listen to much of the game's soundtrack here :

Soundcloud.com

You can also follow the dev log here

Forums.tigsource.com

Thanks for reading!

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