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EXO ONE is a surreal, exoplanetary exploration game currently in development for PC. In EXO ONE, focus is shifted away from traditional sci-fi and space game tropes, such as space combat. Instead, it encourages a relaxed state of flow by using a gravity based movement system to traverse and explore high sci-fi planets.

Post tutorial Report RSS EXO ONE - Dark Ice Planet Making-Of Videos

I've recorded two videos of myself, starting development on Planet #2 for EXO ONE. I'll be using Unity and Map Magic to create heightfields that suit EXO ONE's gameplay.

Posted by on - Basic Mapping/Technical

The videos below, while not a hugely well-structured tutorial type of thing(!), cover how I use Unity and Map Magic to create heightfields for EXO ONE's planets. Map Magic uses a node structure where you plug different noise patterns into one another, apply curves, masks, etc to create a varied heightfield that generates infinitely in all directions.

I also check out bits of reference as guideposts to what I'm creating, while at the same time keeping the terrain 'playable' for EXO ONEs flowing movement style of gameplay.

Here's some screens from the videos:

Without further delay, here's the videos. I kinda suggest 2x'ing the Youtube speed, lol. They're mostly un-cut!

Video 1:

Video 2:

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