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Enter the portal and become Exiled in this multiplayer roguelike. Create your character and enter the fray in random generated dungeons with your friends against the evil hordes or against fellow exiles.

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Engine

In our time we have a 7 year combined experience in using Unity, so that was our primary choice from the start. We have used Unity in small and medium scale games and we're used to scripting, level editing and building custom editor on top of Unity.

Unity enables us to think about porting the game to all major platforms and enjoy some time-saving assets from the asset store.

The biggest problem we can't solve using Unity alone is the multiplayer aspect, but that's where third party solutions come into play.


One of the environments we've build using Unity. Lighting will play a big part in the game.

Multiplayer

The biggest question when developing a multiplayer game is how solid against cheating you want it to be. There's the authoritative server approach that provides the best solution against cheating, but takes a lot of time to build. On the other hand there's a less authoritative approach where some of the game's aspects are regulated by the server and other's are left to the client.

We've taken an combined approach to this problem using Photon and a Node server which deals with the persistent aspects of the game. We have solid experience in building game servers and this approach is the more time efficient than building a fully authoritative server.


Little loot rooms will be the focus of the fight.

Models and animations

For Exiled, we've decided to go full 3D. One of the features we certainly wanted is to show different weapons and armor on the characters. This is almost impossible in 2D as each of the characters have to be drawn with every weapon and armor combination.

For the environments we'll start by using some assets from the asset store, and build new ones as development progresses. This means we'll have a playable version much sooner than building everything from scratch.

The characters, armors and weapons will be modeled in high poly using ZBrush and decimated for use in game. For the animations we'll start with Mixamo and customize and build new animation later on. We hope to show some of the characters in our next post.


Blood will decorate the walls.

Human spotlight

Human spotlight

News

Once glorious and noble Human empire is now a horrific wasteland, desolated by the corruption and its merciless champions. We introduce the 3 Human classes...

Into the fray

Into the fray

News

We go over some of the basic mechanics in Exiled and our vision of how a multiplayer roguelike should work.

The Great Corruption

The Great Corruption

News

Exiled spend the majority of their time fighting for their life by scavenging food, slicing and dicing through evil hordes in pursuit of their freedom...

Through the portal

Through the portal

News

Exiled is a role playing game where your character is thrown in the underground to meet his doom. But there's a city underneath the city where the exiled...

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tomrdfrd
tomrdfrd - - 9 comments

Just out of curiosity, is this influenced from the old game exile? (now Avernem).

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Latest posts from @exiledrl

Wondering what tools are used to build a 3D multiplayer roguelike? Check our #indiedev game! Indiedb.com

Mar 3 2015

A sneak peak of our next post about the technology behind the game. #indiedev T.co

Feb 25 2015

Introducing the three human playable classes in Exiled! Indiedb.com #gamedev #roguelike

Feb 14 2015

Death awaits those on the other side. Indiedb.com

Feb 6 2015

Who are the exiled? Indiedb.com

Jan 30 2015

We're blogging on IndieDB every week. Indiedb.com

Jan 23 2015