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Exil is a platform game filled with action. In this game you play as an acrobatic young girl. You can perform walljump, wallrun and other acrobatic actions to travel inside the environments. Dark and huge castles, desert lands, huge cliffs : EXIL will be a game with giant and huge levels.

Lena is a young girl who has committed suicide. She wakes up deep inside the dead's world. Disoriented, alone and without any memories before her death Lena run around the lonely world under her feet. But a voice seems to know more about her than Lena itself. This voice propose his help to find the right path in this world and get back her memories.

In-game trailer :

EXIL is an acrobatic game where you can do specific actions to solve puzzles and access parts of the world with them. We wish to offer to the player an universe and a gameplay that will allow interactions and exploration of a giant environment in all three dimensions (depth, verticality, and so on.), but first and foremost, EXIL is about a girl who can perform all kinds of acrobatic moves ! Lena can run on the walls, climb... and plenty of other features !

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Along the original tone you can see the introduction of two characters : Lena and the death. Who knows if they will meet again in the game ? :)

This long silence was partially due to the fact that I was working on a secret cinematic. It's far from being perfect and I will probably enhance some bits here and there, but note that's I'm still alone on the project.

Follow the project

As always, you can follow the project with:

by my personal blog : Froyok.fr


EXIL Dev-blog 9 : "Going to the Unreal Engine 4"

EXIL Dev-blog 9 : "Going to the Unreal Engine 4"

1 year ago News 0 comments

Exil is moving to the Unreal Engine 4, updates on the main character and some early levels are showcased in this post.

EXIL Dev-blog 8 : "Logo and a skeleton"

EXIL Dev-blog 8 : "Logo and a skeleton"

2 years ago News 6 comments

Dev-blog of April talking about bugs, a 3D logo and an animated skeleton.

EXIL dev-blog 7 : "Ghost, Camera and Beam jump"

EXIL dev-blog 7 : "Ghost, Camera and Beam jump"

2 years ago News 0 comments

Dev-blog of March talking about a new shader effect, some additions to the player camera and the beam jump.

EXIL dev-blog 6 : "Cleaning, Beams and Post-Process"

EXIL dev-blog 6 : "Cleaning, Beams and Post-Process"

2 years ago News 4 comments

This dev-blog post present some progress on the game. The beam walking system, some new post-process effects and a bit of in-depth on the code of the...

Post comment Comments  (0 - 10 of 21)
Guest Dec 15 2014 says:

Very awesome work man!

+2 votes     reply to comment
TheDrop May 30 2014 says:

Froyok, I just wanted to say that you are doing pretty well from the looks of it. I'm not a developer or anything but I really look forward into playing this game.

EXIL is original. DONT STOP MAKING IT! Lol

+1 vote     reply to comment
PresidentNelson Apr 30 2014 says:

I'm so happy you are still working on this game...I thought you might get too busy with all your other projects....Been keeping an eye on this since UDK...So happy you're also moving it UE4....

+1 vote     reply to comment
Richtor_Z Apr 16 2014 says:

Awesome! I have been watching your game in development on Youtube for a while now - the climbing prototype was so amazing! So far, this looks to be one of the greatest games ever... WOW.

+1 vote     reply to comment
Froyok Creator
Froyok Apr 16 2014 replied:

Thanks a lot ! :)

+1 vote   reply to comment
LordNelson7 Jan 4 2014 says:

Very interesting and creative!

+1 vote     reply to comment
aljones15 May 1 2013 says:

this is awesome. anything playable even in this forum would be amazing.

+1 vote     reply to comment
salomonaquino7 Jan 28 2013 says:

I'm glad to hear that this project is not dead :D
Ypu surely have done progress in this whole time!
I wish I could help but I am really useless.

+5 votes     reply to comment
Pete_Bottomley Sep 22 2011 says:

This whole project looks sweet. Will be following progress

+1 vote     reply to comment
hakaru-x Aug 12 2011 says:

this looks so cool

+1 vote     reply to comment
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Latest tweets from @froyok

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RT @SebDeguy: Amazing! Sci-Fi Helmet - Jonathan BENAINOUS @Allegorithmic @ArtStationHQ #substancedesigner T.co T

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RT @JonnyIO: Gotta love @Allegorithmic's Batch Tools. Baking a new material is one click away! #substancedesigner #gamedev T.co

Nov 25 2015

RT @mvardeparty: Some trees that I made with the help of this guide :0 T.co T.co

Nov 25 2015

RT @Sinqnew: Substance painter 25% off on steam, just letting you guys know.

Nov 25 2015

@OlafBlomerus Okay, let us know how it goes. :) cc @Allegorithmic

Nov 25 2015

RT @_tessr: Some very innovative garbage collection techniques are being pioneered in #golang. #gophercon T.co

Nov 25 2015

@OlafBlomerus What is your GPU ? cc @Allegorithmic

Nov 25 2015

RT @sonic_ether: 100% dynamic PBR voxel reflections and GI. Roughness maps ftw! #gamedev #indiedev #madewithunity T.co

Nov 24 2015

@mercai This way Painter will be able to update it when you rebake, avoid the problem you had here.

Nov 24 2015

@mercai No problem ! If you want a more easier way to manage that, use a fill effect to add your bitmap in a mask.

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8 months ago
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