Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

Report RSS Weekly Update: Damage Decals and Particle FX

We are back again with our weekly Saturday update, this week with damage decals and explosions!

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We are back again with our weekly Saturday update, this week with damage decals and explosions! Our team has been working hard to create the best damage mechanics for the project, and it is coming around very well!

Comments
wolf_skirata
wolf_skirata

Awesome!!!

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dron1885
dron1885

This was just mindblowing for young me in BC. As far as I remember there also were some sort of metal struts apearing, I wold help to make parts appear less rock-like.

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VasQuarde
VasQuarde

I loved BC, but I never got the metal struts appearing. Mostly because Phasers and torpedoes are insanely hot. They melt, they don't sheer. So the effect portrayed here are pretty accurate. It gives off the proper effect of melting (and cooling). The thing this video makes me excited for are the gibbed parts. I can't wait to see ship collision physics now.

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Darklord42
Darklord42

Still it does solve the rock problem, so I hope they consider it.

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dron1885
dron1885

I agree that it's more realistic, but it we used to see debries of metal constructs not in half-melted state. So adding some struts will loke more "real" and appeling to most of us, even if is less logical. And ST is known to sacrifice realism for visual appeal.

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***Geroj***
***Geroj***

Epic, just epic

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Wookienator
Wookienator

I love this.

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hellodean
hellodean

that look fantastic! poor Galaxy class.

look forward to seeing a Miranda class get ripped apart, as is star trek tradition.

if you blow up the bridge, does that effectively disable the ship?

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james340
james340

Looking really boss, can't wait to take it for a spin!

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ruckusgamestudios
ruckusgamestudios

Camera looks a bit shaky, but the UE4 destructible mesh looks mack.

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BenjiTheWalrus Author
BenjiTheWalrus

Ah, he was moving around the viewport, sorry about that. We were clicking and spawning decals :).

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TiberiousKirk
TiberiousKirk

Is there a possibility of seeing hull interiors in damage too? For example in nemesis or in Generations the interior didn't always melt when hit. It might be interesting to see a forcefield with people walking around inside too.

I thoroughly love the explosion effects and damage textures. I can't wait to see more!

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Excalibur
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