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Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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Making Music Sound Like Star Trek

Making Music Sound Like Star Trek

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Here our lead designer and developer, Luke, will explain what makes music have that unique Star Trek sound.

Century Class Bridge: Our Hero Ship!

Century Class Bridge: Our Hero Ship!

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Introducing the bridge of our hero ship: The Century Class U.S.S. Excalibur!

Excalibur: Interior Damage Update

Excalibur: Interior Damage Update

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We are back with this Saturday's update: more interior damage!

Interior Damage Mechanics: Galaxy Class

Interior Damage Mechanics: Galaxy Class

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We're back this week with a look into how the interiors function ingame while in battle! And of course, we must test it on the lovely Galaxy Class since...

Weekly Update: A First Person Preview

Weekly Update: A First Person Preview

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We are back with our weekly update! This week, you fans will take a look into our pre-alpha interiors with animations!

Weekly Update: Century Class Engineering Concepts

Weekly Update: Century Class Engineering Concepts

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We're back with another Saturday update! This week: Century Class (our hero ship) engineering concepts!

Weekly Update: Damage Decals and Particle FX

Weekly Update: Damage Decals and Particle FX

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We are back again with our weekly Saturday update, this week with damage decals and explosions!

Weekly Update: Century Class

Weekly Update: Century Class

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We're back again with our weekly Saturday update update, this week with the DJ Curtis Century Class model, polished up with new textures from our own...

What's This? An Update?

What's This? An Update?

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HUD utilizes our dialog panels, elements will have custom settings and designs and the colors will be standardized for typical gameplay. For the more...

ST Excalibur Pre-Alpha: Galaxy Class Raw Gameplay

ST Excalibur Pre-Alpha: Galaxy Class Raw Gameplay

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ST Excalibur Pre-Alpha: Galaxy Class Starship Raw Gameplay

ST Excalibur Pre-Alpha: Century Class

ST Excalibur Pre-Alpha: Century Class

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Gameplay of Excalibur's Century Class (the flagship of the game).

A Developer Interview: Lead Writer Josh F.

A Developer Interview: Lead Writer Josh F.

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Our newest member of the team, KaneCabal, is tasked with interviewing a long-time Excalibur and Bridge Commander alumnus, Josh F.

Project Status Update

Project Status Update

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The Star Trek Excalibur project gives a big update on the state of the game. If you are interest check it out!

Ships Of Excalibur: Drydocks!

Ships Of Excalibur: Drydocks!

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A monthly edition of Ships Of Excalibur gallery featurette!

Status report: May 2015

Status report: May 2015

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Rob returns with another monthly status report that focuses on another big set of features...

Ships Of Excalibur

Ships Of Excalibur

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The monthly regular, Ships Of Excalibur, returns with a tribute to the warrior race!

A Call to Arms

A Call to Arms

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The Star Trek Excalibur project is very much alive and we are still pushing for the best quality we can muster. We are looking to greatly expand the team...

Concepts - From the Drawing Board: UI

Concepts - From the Drawing Board: UI

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This is a past concepts article outlining previous approaches to the UI, what worked and what ultimately caused it to be replaced.

Developer Q&A

Developer Q&A

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Get to know the lead developers in our series of developer Q&A interviews! The first one is with Luke, our SFX supervisor.

Excalibur's Voice-Over Tutorial

Excalibur's Voice-Over Tutorial

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Check out our voice-over tutorial video created specifically for Excalibur!

Voice Casting - Public Call: Round 2

Voice Casting - Public Call: Round 2

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Seeking additional voiceover artists for Quick Battle AI character interactions.

Warp Mechanics - From Screen to Game

Warp Mechanics - From Screen to Game

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An essay by our lead game developer, Rob Mann, on converting the abilities and technology we saw on TV into gameplay mechanics.

Quick Battle Progress

Quick Battle Progress

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There are just a few hours left of 2013 and I wanted to take a few moments to reflect on the year and give you all an update on our progress with Quick...

Indie of the Year Top 100

Indie of the Year Top 100

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A big thanks to everyone who voted for Excalibur in the Indie of the Year competition. We have come in the top 100 for the 3rd year running. Click this...

ST Excalibur: A Modder's Q&A

ST Excalibur: A Modder's Q&A

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A question and answer segment focused on the modding abilities and attributes that will be included in ST Excalibur!

Video Update

Video Update

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Hello, our new PR team has uploaded the latest video of Star Trek Excalibur to bring it into line with our other outlets. We aim to increase the number...

Introduction Excalibur's Quick Battle Interface

Introduction Excalibur's Quick Battle Interface

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Since August the UI team, lead by Aric, have been working on on the first true gameplay interface for Excalibur. More recently, John Hardy has been working...

Launching the Enterprise

Launching the Enterprise

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As we continue a month of news and announcements on Excalibur we bring you exclusive videos, screenshots and an interview on the process of bringing the...

A Gentle Start for December

A Gentle Start for December

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Over the autumn months we have been a little quieter than usual, please accept our apologies! However the good news is that although we have been quiet...

Danube Class

Danube Class

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This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.