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EverDead is an exciting post apocalyptic survival strategy game that takes place approximately five years after a zombie outbreak occurred. Your city is the last remaining containing any survivors. You, as the leader must do everything possible on a day to day basis to avoid extinction. The game is divided into two main modes, daytime and nighttime mode. Each is fundamentally different  providing the player with a unique gaming experience. Each mode is broken up by a day/night report,on which the players progress is saved. This allows EverDead the ideal situation for short bursts of gameplay. 

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Flamethrower Turret Daytime Building Examples Night Mode
Blog RSS Feed Report abuse Latest News: EverDead Equipment Highlight

0 comments by RatDog_Andrew on Feb 11th, 2013

In EverDead engineers have the ability to build a variety of exciting things for use in night combat. Over the course of the next month or so I will be revealing exactly what can be built. 

Why not start with something exciting like a flamethrower turret?

 Flamethrower Turret
Be sure to save your scrap because this one is pretty expensive. With decent range and high attack power this weapon has been a fan favorite to everyone who has played EverDead to this point. 

Be sure to come back next week for a sneak peak at more equipment the engineer class can build!

Post comment Comments
EliteHunter39
EliteHunter39 Aug 8 2013, 6:36am says:

PLEASE DONT BE DEAD!!!

+1 vote     reply to comment
cmgran6
cmgran6 Feb 11 2013, 7:18pm says:

sounds good

+2 votes     reply to comment
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EverDead: Zombie Apocalypse
Platforms
Windows, Mac, iPhone, iPad, Android
Developer & Publisher
RatDog Games
Engine
Unity
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Official Page
Ratdoggames.com
Release Date
TBD
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Style
Genre
Real Time Strategy
Theme
War
Players
Single Player
Project
Indie
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Latest tweets from @adamliborio, @a_desilva, @ratdoggames

@marckeeling thanks, I may be in touch. The help is greatly appreciated!

4hours 54mins ago by a_desilva

@marckeeling given the issue i am starting to think i may be better off switching to generic. It is a strange issue to say the least.

12hours 38mins ago by a_desilva

@fazor3d I wish, that would be much easier to fix ! :P

14hours 34mins ago by a_desilva

Anyone ever have animations not look right in @unity3d humanoid but right in generic? I have an arm twisting all over the place #gamedev

14hours 35mins ago by a_desilva

@arcarreiro thx

Jul 23 2014, 2:59pm by a_desilva

@arcarreiro remember ordering that moto x? Did you get a tracking number?

Jul 23 2014, 2:58pm by a_desilva

@arcarreiro you busy?

Jul 23 2014, 2:56pm by a_desilva

RT @femfreq: Livestreaming games with @carolynmichelle and chatting with viewers is a lot of fun but the intense flood of harassment is dis…

Jul 22 2014, 1:43am by a_desilva

Really good article by @HanFreakinSolo you should all check out ! T.co

Jul 21 2014, 8:06pm by a_desilva

RT @notch: Windows 8 is pulling a Minecraft. T.co

Jul 21 2014, 10:20am by a_desilva

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EverDead: Zombie Apocalypse
EverDead: Zombie Apocalypse
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