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EverDead is an exciting post apocalyptic survival strategy game that takes place approximately five years after a zombie outbreak occurred. Your city is the last remaining containing any survivors. You, as the leader must do everything possible on a day to day basis to avoid extinction. The game is divided into two main modes, daytime and nighttime mode. Each is fundamentally different providing the player with a unique gaming experience. Each mode is broken up by a day/night report,on which the players progress is saved. This allows EverDead the ideal situation for short bursts of gameplay.

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Flamethrower Turret Daytime Building Examples Night Mode
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0 comments by RatDog_Andrew on Feb 11th, 2013

In EverDead engineers have the ability to build a variety of exciting things for use in night combat. Over the course of the next month or so I will be revealing exactly what can be built.

Why not start with something exciting like a flamethrower turret?

Flamethrower Turret
Be sure to save your scrap because this one is pretty expensive. With decent range and high attack power this weapon has been a fan favorite to everyone who has played EverDead to this point.

Be sure to come back next week for a sneak peak at more equipment the engineer class can build!

Post comment Comments
EliteHunter39
EliteHunter39 Aug 8 2013, 6:36am says:

PLEASE DONT BE DEAD!!!

+1 vote     reply to comment
cmgran6
cmgran6 Feb 11 2013, 7:18pm says:

sounds good

+2 votes     reply to comment
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EverDead: Zombie Apocalypse
Platforms
Windows, Mac, iPhone, iPad, Android
Developer & Publisher
RatDog Games
Engine
Unity
Contact
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Official Page
Ratdoggames.com
Release Date
TBD
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Style
Genre
Real Time Strategy
Theme
War
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @adamliborio, @a_desilva, @ratdoggames

Early Cave Environment Concept Images #DrykkurDailyPhoto #Drykkur #indiedev T.co

Mar 3 2015, 10:14pm by ratdoggames

Early Cave Environment Concept Images #DrykkurDailyPhoto #Drykkur #indiedev T.co

Mar 3 2015, 10:14pm by a_desilva

RT @Dan_Adelman: ICYMI: Tom and I demoed @AxiomVerge on @gamespot too! T.co

Mar 3 2015, 10:51am by a_desilva

@arcarreiro what a boss

Mar 3 2015, 1:03am by a_desilva

RT @fiddlecub: Hey: I wrote about Screamride! Maybe you can read this review when you have a moment to spare. T.co

Mar 3 2015, 12:52am by a_desilva

@shadesofsilver seems like the trilogy has made good money at least... so that's gotta count for something

Mar 2 2015, 11:44pm by a_desilva

One of our first combat concept images for #Drykkur #DrykkurDailyPhoto #indiedev T.co

Mar 2 2015, 7:54pm by ratdoggames

One of our first combat concept images for #Drykkur #DrykkurDailyPhoto #indiedev T.co

Mar 2 2015, 7:54pm by a_desilva

RT @SorenJohnson: Lierop: people have no idea how much it costs to make a game. $200k sounds like a lot of money (but is not). #GDC15

Mar 2 2015, 6:44pm by a_desilva

RT @RelatableQuote: I would never leave my shower if I had this T.co

Mar 2 2015, 6:42pm by a_desilva

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EverDead: Zombie Apocalypse
EverDead: Zombie Apocalypse
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9,253 of 24,686
Last Update
2 years ago
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