An Ergastulum is a building used to hold in chains dangerous slaves, or to punish other slaves. The Ergastulum is subsurface and large enough to allow the slaves to work within it and containing narrow spaces in which they sleep.
How I used particles and shaders to bring the Mothman to life.
bringing the mothman to life
The biggest indie gaming stories for the week of April 6 2018.
this week in indie games: april 6 2018
Since the beginning of March I have been porting the beta to Xbox One and learned many things on the way
porting to xbox one and the things i learned
A sneak peek at the traps in the game and a final send off to 2017.
bringing traps into the game
Just a summary of replacing the Exit gates in the game with Portals and adding Xbox controller support.
from blender to unity: creating a new exit gateway & xbox controller support
Creating a very simple Lightning effect in the game by changing the frames in the Skybox and adjusting the Exposure in time with the audio
how i created a simple lightning effect by changing the skybox frames and exposure
I spent the last month building the house in Blender and and here are the results
building a home in blender and in to unity
How I created a monster purely from particles in Unity 3D
creating a particle monster that is frightening
Early work in progress of the creation of the Spider Queen.
creating the spider queen
Giving Life to a Monster by using Inverse Kinematics.
inverse kinematics: how one line of code gave my npc more life
This HUB area is important in setting the tone and to connect all the levels in the game together. To start with, this allowed the game to be out of those...
creating the hub area starting from greybox to game
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