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An Ergastulum is a building used to hold in chains dangerous slaves, or to punish other slaves. The Ergastulum is subsurface and large enough to allow the slaves to work within it and containing narrow spaces in which they sleep.

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Bringing the Mothman to Life

Bringing the Mothman to Life

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How I used particles and shaders to bring the Mothman to life.

This Week In Indie Games: April 6 2018

This Week In Indie Games: April 6 2018

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The biggest indie gaming stories for the week of April 6 2018.

Porting to Xbox One and the Things I learned

Porting to Xbox One and the Things I learned

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Since the beginning of March I have been porting the beta to Xbox One and learned many things on the way

Bringing traps into the game

Bringing traps into the game

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A sneak peek at the traps in the game and a final send off to 2017.

From Blender to Unity: Creating a New Exit Gateway & Xbox Controller Support

From Blender to Unity: Creating a New Exit Gateway & Xbox Controller Support

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Just a summary of replacing the Exit gates in the game with Portals and adding Xbox controller support.

How I created a simple Lightning effect by changing the Skybox frames and Exposure

How I created a simple Lightning effect by changing the Skybox frames and Exposure

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Creating a very simple Lightning effect in the game by changing the frames in the Skybox and adjusting the Exposure in time with the audio

Building a home in Blender and in to Unity

Building a home in Blender and in to Unity

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I spent the last month building the house in Blender and and here are the results

Creating a Particle Monster that is Frightening

Creating a Particle Monster that is Frightening

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How I created a monster purely from particles in Unity 3D

Creating the Spider Queen

Creating the Spider Queen

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Early work in progress of the creation of the Spider Queen.

Inverse Kinematics: How One Line of Code Gave my NPC More Life

Inverse Kinematics: How One Line of Code Gave my NPC More Life

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Giving Life to a Monster by using Inverse Kinematics.

Creating the HUB area starting from Greybox to Game

Creating the HUB area starting from Greybox to Game

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This HUB area is important in setting the tone and to connect all the levels in the game together. To start with, this allowed the game to be out of those...