Equilinox is a small sandbox game in which you have the task of transforming an empty and barren landscape into a diverse, dynamic, evolving ecosystem of plants and animals! Manage and nurture the ecosystems to keep them in a balanced equilibrium, selectively breed plants and animals to create new species, and complete tasks to unlock new content!
Every species of plant and animal in Equilinox has its own specific requirements, behaviours and life-cycle. You will need to ensure that each species can grow and reproduce in a suitable environment with enough nourishment, while maintaining a good balance between the various ecosystems.
Healthy, happy animals and plants will live longer, breed more, and produce more "diversity points" which can be spent on various in-game resources. Species that are unhealthy, badly nourished or unhappy with their environment may die out or fall sick and infect other nearby animals.
New species can be introduced to the world through the process of selectively breeding and genetically modifying the traits of plants and animals. You'll be able to work your way through multiple breeding trees to unlock new species.
Through the use of selective breeding and genetic modification you'll also be able to manipulate the traits and behaviours of your species. For example, this could be used to create rare colours of a certain tree, or to make your sheep more resistant to disease.
There are multiple tasks in Equilinox which can be completed to gain various different rewards. Finishing some of these tasks will unlock bonus items or new species, which can be purchased using diversity points from the in-game shops.
Last week I finally finished polishing the UI in Equilinox, tidied up the last few loose ends of the traits and genetics system, and added one new creepy tree species into the swamp biome. You can read about the updates below, or check out the behind-the-scenes devlog video here:
After about a month of tweaks and improvements the UI in Equilinox is finally complete and is looking pretty slick! Most of the time last week was spent on redoing much of the code for the Entity Pop-up GUI which was one of the first GUIs that I added into the game. The aesthetics of the tabs were also improved, and all of the buttons in the game now have tool-tips that appear when you mouse-over them.
Many of the icons in Equilinox were upgraded or replaced this week, and I also made some changes in the code to make sure that icons are rendered pixel-perfectly, at the resolution that they were designed for. Previously I had simply scaled the icon images to the correct size which led to a slight blurriness around the icon edges, but that is now no longer the case and the icon edges are sharper than ever!
This week I made some final tweaks to the trait system and the prices of modifying the traits with the Genetic Modification system. Different traits can now have different modification prices, making some traits harder to modify than others. For example, it's now much easier to double the fruit production trait of an apple tree than it is to double the size trait of a sheep!
The final plant species is now in the game! The "Dead Tree" species is the new addition to the swamp biome this week, and is the last species that will be added into the game before the initial release.
Thanks a lot for reading!
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