Equilinox is a small sandbox game in which you have the task of transforming an empty and barren landscape into a diverse, dynamic, evolving ecosystem of plants and animals! Manage and nurture the ecosystems to keep them in a balanced equilibrium, selectively breed plants and animals to create new species, and complete tasks to unlock new content!

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Nurture and Balance the Ecosystems

Every species of plant and animal in Equilinox has its own specific requirements, behaviours and life-cycle. You will need to ensure that each species can grow and reproduce in a suitable environment with enough nourishment, while maintaining a good balance between the various ecosystems.

Healthy, happy animals and plants will live longer, breed more, and produce more "diversity points" which can be spent on various in-game resources. Species that are unhealthy, badly nourished or unhappy with their environment may die out or fall sick and infect other nearby animals.

Equilinox World Environment Requirements

Breed and Diversify

New species can be introduced to the world through the process of selectively breeding and genetically modifying the traits of plants and animals. You'll be able to work your way through multiple breeding trees to unlock new species.

Through the use of selective breeding and genetic modification you'll also be able to manipulate the traits and behaviours of your species. For example, this could be used to create rare colours of a certain tree, or to make your sheep more resistant to disease.

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Complete Tasks and Unlock Content

There are multiple tasks in Equilinox which can be completed to gain various different rewards. Finishing some of these tasks will unlock bonus items or new species, which can be purchased using diversity points from the in-game shops.


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Final UI Improvements


Last week I finally finished polishing the UI in Equilinox, tidied up the last few loose ends of the traits and genetics system, and added one new creepy tree species into the swamp biome. You can read about the updates below, or check out the behind-the-scenes devlog video here:

UI Complete!

Completed Ui

After about a month of tweaks and improvements the UI in Equilinox is finally complete and is looking pretty slick! Most of the time last week was spent on redoing much of the code for the Entity Pop-up GUI which was one of the first GUIs that I added into the game. The aesthetics of the tabs were also improved, and all of the buttons in the game now have tool-tips that appear when you mouse-over them.

New Icons!


Many of the icons in Equilinox were upgraded or replaced this week, and I also made some changes in the code to make sure that icons are rendered pixel-perfectly, at the resolution that they were designed for. Previously I had simply scaled the icon images to the correct size which led to a slight blurriness around the icon edges, but that is now no longer the case and the icon edges are sharper than ever!

Genetic Modification Prices


This week I made some final tweaks to the trait system and the prices of modifying the traits with the Genetic Modification system. Different traits can now have different modification prices, making some traits harder to modify than others. For example, it's now much easier to double the fruit production trait of an apple tree than it is to double the size trait of a sheep!

One New Species

dead tree

The final plant species is now in the game! The "Dead Tree" species is the new addition to the swamp biome this week, and is the last species that will be added into the game before the initial release.

Thanks a lot for reading!

UI Improvements

UI Improvements

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More improvements and features for the UI this week!

Comments  (0 - 10 of 51)

I love this idea and concept.. can't wait to see how it turns out!

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Why would you delay the release WHHHYYYYYYYYYY
It was supposed to release March 20th
and now it just says April it doesnt even say what day of apri!!!

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This looks awesome! I loved Sim Life back in the 90's. I always wished someone would make a more detailed version of that with today's computing power. This looks like it just might be it! :)

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Can't wait for it to come out!

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Latest tweets from @thinmatrix

Working on a few graphical improvements for Equilinox this week, such as adding a bit of mist to the world!… T.co

Mar 22 2018

RT @H_Profit: Hey all! I wrote an article on OpenGL particles which can be found here: Holdenprofit.com Feedback is wel… T.co

Mar 20 2018

Another productive week of game development (and cooking)! Watch the devlog video here: Youtu.be #gamedev #indiegame

Mar 18 2018

Been working on improving the entity picking system this week, and also fixed an issue with the night sky.… T.co

Mar 4 2018

Another week closer to release! Check out what I've been working on in this week's devlog video: Youtu.be #gamedev #indiegame

Feb 25 2018

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