Enola is a horror/adventure game about fear, isolation and murder. You play as an unnamed woman who has awoken on a desolate island, without any knowledge of her whereabouts. Over the course of your travels you find there is something else on the island...something dark and evil lurking in the shadows. Visit foreboding locations, solve intriguing puzzles and find clues to uncover mysteries about the island and your own identity. You’ll have to be quick and cunning to survive; but do you have what it takes to save another life?
I updated the Ludum Dare entry, adding a few things, to make this small game prototype. This prototype features 1 puzzle, 1 "trap-puzzle" and two really simple endings. The prototype is obviously very rough but I want to show you something closer to my vision for the full Enola game.
I updated the Ludum Dare entry, adding a few things, to make this small game prototype. This prototype features 1 puzzle, 1 "trap-puzzle" and two really simple endings. The prototype is obviously very rough but I want to show you something closer to my vision for the full Enola game, since the one I made for ludum dare was exploration-only.
The full game will feature a larger forest, 5 realms (levels), 4 secret "trap levels," a final level that changes according to your actions in these previous levels, and different endings. For Enola I want to focus on a different kind of fear, not the kind of fear you experience in games with monsters, demons, or bloody walls. Enola will explore how scary the actual human nature can be.