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Empire in the Sky is an independently developed PC video game set in a stylized 1960s-1980s retro cartoon universe with blatant and extensive references to NASA and other "Space Race" icons. Much of the data is modeled after real life, so you might even learn something! This is the "lava lamp" of space RPG shooters! Travel the cosmos in a fully customizable spacecraft -- designed by you (or us). Fight or befriend scores of alien civilizations in your quest to rule the cosmos, while exploring a rich, procedurally generated world that includes planets, planetary bases, towns, cities and starbases. Build a nearly limitless and vast empire that stretches across hundreds of star systems, on thousands of planets! Empire in the Sky optionally lets you build your own starbases and planetary bases, and enhance your designs by crafting individual spacecraft parts.

Report article RSS Feed Weapons Ready, Captain!

Combat is coming together for Empire in the Sky! Find out more.

Posted by LostAstronaut on Jun 19th, 2012

Ship-to-ship combat versus our procedural Alien friends is coming together.  There are five types of weapons: grenades, missiles, beams, bullets and blasters.  Since we recently implemented three of these, here's the scoop:

Three main weapon types:

Bullets: Conventional arms are still in use in this projected future.  Metal slugs have the unique ability to pass through energy shields, disrupting them and contacting the hull directly.

Beams: Projected particle beams are susceptible to energetic dissipation when they come into contact with shields, but often the power of a good beam can pop a shield and send it into overload.

Blasters: Probably the most visually stunning, blasters work wonders heating up the external surfaces of an enemy starship.

Types of damage:

Negative Ions:  Weapons with a large number of negative ions in their munition ratings easily dissipate enemy shields.

Radiation:  Highly radioactive weapons can irradiate a hull on contact, hurting crew morale and frying magnetic media and other imperative ship systems.

Infrared:  Raw cooking power of a blaster, beam or HE bullet.

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Insolent.
Insolent. Jun 19 2012, 11:00pm says:

Wow, combat sounds detailed and robust! Looking forward to trying it.

+2 votes     reply to comment
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Empire in the Sky
Platform
Windows
Developer & Publisher
Lost Astronaut Studios
Engine
Custom Built
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Empireinthesky.com
Release Date
Released Aug 14, 2012
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