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The official Indie DB page for Echo Lake - Greenlit by the Steam Community on 1st October 2015 - Released via Steam (PC) Early Access on 27th January 2017

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 Echo Lake: Astronaut Alpha (2.0) Released

Echo Lake: Astronaut Alpha (2.0) Released

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The Capsule Three team are pleased to announce that the Echo Lake has been upgraded to version 2.0 which is now available via Steam (PC) Early Access

Echo Lake: First Month in Early Access

Echo Lake: First Month in Early Access

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A summary of our first month in Early Access, a preview of our current work and an overview of what's next for the project.

Echo Lake: Astronomer Alpha (1.0) Released

Echo Lake: Astronomer Alpha (1.0) Released

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After 32 months of development, the Capsule Three team are proud to announce that the Echo Lake: Astronomer Alpha is now live via Steam Early Access

New Name, Alpha Trailer and Release News

New Name, Alpha Trailer and Release News

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Capsule Three are proud to reveal the new name for the Observatorium project alongside info on our upcoming Alpha release via Steam Early Access.

Dare to be Digital 2016 Announcement

Dare to be Digital 2016 Announcement

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Come and try our post-Alpha gameplay at Dare to be Digital 2016.

The Sea-Life of Observatorium

The Sea-Life of Observatorium

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Our coder/designer - Clive Lawrence - outlines some of the sea-life you'll encounter in Observatorium alongside some code/design insights.

The Animation of Observatorium

The Animation of Observatorium

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Our animator/composer - Peter Satera - discusses our 2.5D animation pipeline and why we abandoned a 3D workflow.

Sound of the Sea

Sound of the Sea

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Our animator/composer - Peter Satera - explores the audio re-design of our sea-life elements and shares some examples of how things have progressed.

Capsule Three: Announcement

Capsule Three: Announcement

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The Observatorium Team are proud to announce their formation of a company.

Observatorium - December Update

Observatorium - December Update

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A summary of our progress over the last month-and-a-half, a preview of some upcoming sea-life and environment decors and some samples from our soundtrack...

Observatorium - November Update

Observatorium - November Update

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A summary of our progress since Greenlight and some information about our next public showcase in Edinburgh later this month.

Observatorium Greenlit and Tips for Greenlight

Observatorium Greenlit and Tips for Greenlight

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News about our Greenlight campaign and tips for setting up your Greenlight page.

Steam Greenlight, Gameplay Trailer and More

Steam Greenlight, Gameplay Trailer and More

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A link to our Steam Greenlight campaign, a look at our first gameplay trailer and some other news about the project.

Observatorium Showcase at Dare 2015

Observatorium Showcase at Dare 2015

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A summary of our experience at the Dare to be Digital 2015 Indie Games Showcase.

Dare to be Digital 2015 Announcement

Dare to be Digital 2015 Announcement

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Come and try our Alpha gameplay at Dare to be Digital 2015.

Puzzle Preview and Playtesting Results

Puzzle Preview and Playtesting Results

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A preview of our updated puzzle interface and results from recent playtests.

Environment Preview and Progress Update

Environment Preview and Progress Update

News 4 comments

A preview of our environment style in Unity 5 and quick progress update.

Working with Prefabs

Working with Prefabs

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Some tips on working with prefabs in your Unity projects.

Constructing Kit: Part 3

Constructing Kit: Part 3

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The final post in a series where we discuss our character creation process.

Constructing Kit: Part 2

Constructing Kit: Part 2

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The second in a series of posts where we discuss our character creation process.

Constructing Kit: Part 1

Constructing Kit: Part 1

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The first in a series of posts where we discuss our character creation process.

Act 1 Development

Act 1 Development

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An overview of recent changes and additions to act 1.

Character Reveal and Environment Update

Character Reveal and Environment Update

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An introduction to our main character - "Kit" - and a preview of upcoming environments.

Game World Structure

Game World Structure

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An overview of the game world structure for Observatorium.

Puzzle and Interface Improvements

Puzzle and Interface Improvements

News 8 comments

An overview of puzzle/interface improvements made in response to user feedback.

Tips for Playtesting

Tips for Playtesting

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Some tips on how to conduct useful playtests on your game with the help of others.

Curve Generation

Curve Generation

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In this post, I demonstrate the curve system I have been developing for Observatorium and highlight potential avenues for evolving the gameplay further.

Art Direction and Evolution

Art Direction and Evolution

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In this post, I discuss the art direction for Observatorium and plans for evolution.

Animation Examples and Plans for Improvement

Animation Examples and Plans for Improvement

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In this post I demonstrate some example animations from the Observatorium prototype and highlight plans for future improvements.

Discovering Observatorium: Part 3

Discovering Observatorium: Part 3

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The third and final post in a series where I discuss the inception of Observatorium and how I evolved it from a basic demo into a fully-formed prototype.