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Magic meets mystery in Echoes of the Fey, a series of detective stories in a world of high fantasy. Play as Sofya Rykov, a private investigator with a secret of her own: she’s the only Human who can wield magic. Each episode is a narrative-heavy adventure game with branching story-lines and a standalone plot. Developed in Unreal Engine 4, The Last Sacrament forms the next installment of the ongoing series. Sofya’s loyalty grows divided when she is hired for one job and blackmailed into another. Sofya’s childhood love and the Emperor’s daughter, Katerina, seeks her protection from threats near the border. Katerina’s rival Nikolai, a ruthless local politician, needs a dangerous drug stolen from the powerful Krovakyn Church and has the leverage to force Sofya to do it. All the while, Katerina and Nikolai clash over control over the city—and Sofya’s heart.

Post news Report RSS Spring Update on Echoes of the Fey: The Last Sacrament

Despite not reaching its Kickstarter goal last December, development on fantasy/detective visual novel Echoes of the Fey: The Last Sacrament has continued, with an anticipated release date in the middle of the year.

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A few months ago, when our Kickstarter for Echoes of the Fey: The Last Sacrament ended without making our goal, we promised that we would stay hard-at-work on the game and ensure it released, though perhaps without all the features we hoped to fund. We anticipated an early 2018 release date, but the unsuccessful campaign and a Steam release of our latest game, miraclr: Divine Dating Sim put us a few months behind schedule.

Now, we're excited to finally give you an update on The Last Sacrament. The script is finished and 95% coded into the game. Almost all the art assets are complete and incorporated into the project. The soundtrack is complete except for a couple of remixes that we hope will be a fun surprise for our players.

What's left to complete? First off, the remaining portions of the script we've yet to implement in the game. That last five percent is chronologically near the end of the game and (as a result) has more branches/possibilities than most scenes. Second, we're hoping to implement a dynamic version of RiftRealms, the RPG mini-game, so that if players enjoy it they can experience it at any time, not just when the story allows. Finally, the not-insignificant testing and optimization phase, where we'll iron out every bug we can find over the final stretch.

So, when will you be able to play The Last Sacrament? As long as there aren't any more unexpected delays, we're aiming for a late May or June release on Steam/itch.io for Windows PCs. Console versions will likely be later this year.

Thanks to everyone who signed up to back the project last year. We're looking forward to finally making the game available to you and everyone else!

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