Dwelvers is a real time strategy game inspired by the old time classics Dungeon Keeper and Settlers. The player needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential.
With the next build coming soon, dwelvers is shifting to a whole new dimension.
Posted by BurningPet on Nov 15th, 2013
Hello, we have been working hard on Dwelvers for the past month, implementing various new things, improving existing and removing some that didn't fit.
so, first things first
The dungeons have become multi layered. the player can now also dig down and up and set his rooms on multiple levels of the dungeon. minerals are now hidden below layers of dirt and rocks and will require exploratory mining operations to uncover. just be careful not to stumble onto an impanzees lair while doing so!
As you can see in the picture above, impanzees sleep in turns so its harder to surprise attack their lairs, if you fight one, he will wake up his neighboring impanzees.
For the future, we plan to let the player also emerge above surface and raid human settlements for various loot and resources only obtainable from those pesky and annoying humans.
Here's an example of one of those oh so noble humans that will invade you dungeon and defend human towns:
another side effect of the game turning 3d, is that we now have waterfalls instead of small puddles of water:
In order to let the player better control his surrounding, we have implemented a sort of map overview of the dungeon. by clicking TAB, the camera will shift to a bird eye view of the entire dungeon, allowing the player to keep track of all aspects of his domain:
We have also added beds and the need for sleep. each bed serve as a hot beds for certain creatures, it can lead to interesting things, such as, some monsters might get angry and start a fight if they want to sleep and see another monster has taken their bed.
In addition to all these, we have also added two new enemy monsters, the dungeon ruler cyclotaur and the deep water creatures known as the fishmen:
We have also improved a lot of stuff that are not visible, tinkered with the engine, optimised various aspects and overall made a significant progress.
We are very close to releasing the next build so stay tuned and keep an eye on our download section.
We would also love if you join our forums and leave feedback, suggestions and complaints. the forum can be accessed from our website:
Thanks for reading!