This week we bring you Snapshot 5 with a richer block interaction scheme. Click on "read more" to get installation instructions, controls and other information.
This release should be accompanied by a news article where you will get a description of all the new features. For those who did not get to read that, this snapshot brings richer block interaction, a new unified block system that replaces the previous and more confusing floor/wall system, a few tweaked tools and the ability to change levels and control how many levels are visible.
For first time downloaders please make sure to read our tutorial "Installation & Configuration Instructions". There you will find basic installation instruction, configuration options description and a few basic troubleshooting tips.
If everything worked as expected, you should be greeted by a screen like this:
But you will probably be greeted by something like this:
Snapshot 5 makes no effort to place the camera over something interesting, and since maps are fairly large you will probably get a view of the horizontal section though the cliff side. You need to scroll around until you find an interesting spot, optionally zooming out first to get a glimpse of the entire map.
Here is a short list of the controls, with the new additions for Snapshot 5 highlighted in bold:
- You can use numeric keys to select something from the main toolbar and functional key to select from the subbar. Or you can use the mouse.
- Use W/A/S/D or cursor keys to scroll around the map in either top down or first person mode. In first person mode you look around using the mouse like in a first person shooter.
- Press F11 to activate top down mode.
- Press F12 to activate first person mode. For ease of navigation snapshot 5 has no collision detection so you can pass though anything.
- In top down mode you can use the "+"/"-" on your regular numeric row (not the numpad) to zoom in or out.
- In top down mode you can use PageUp/PageDown to tilt the camera. You can also try to zoom in very close and tilt the camera to get an interesting viewpoint, similar to first person, but flying above the action.
- Clicking somewhere on the map causes you current tool to do its default action. This action is different based on what tool you have selected. In next versions tools will have both icons and generous tool tips with short instructions, but for now you'll just have to make due with their name written next to the shortcut.
- Right clicking and dragging causes you to create a selection. You must let go of the right mouse button at the desired location to finalize the selection. Selections are cumulative so you can do more than one. Starting a selection on a selected square will instead drag a selection clearing box.
- Pressing F or middle mouse clicking will perform the default action of you current tool on the entire selected area and then clear the selection zone so you can define a new one.
- Press X to delete all items in your current selection.
- Press Space to pause and unpause the game. It will start paused by default. Unpausing causes time to flow extremely fast and grass will start to grow. A detailed nature simulation will be run in the background, but for snapshot 5 it only handles grass growth.
- Press "," or"." to change the current level. You can remember these keys by their shift charters, "<" and ">".
- By default only the current level and the one bellow is rendered. Pressing "L" makes the game render the current level, the one bellow and the one above. Press "L" again to switch back to default. Future snapshots will allow you to tweak the number of levels that are rendered even further.
Wow, Snapshot 5 is way too buggy. We apologize for that. Here is a portion of the changelog for Snapshot 6 that details the fixed bugs:
BUGFIX: When replacing a block with a block of the same type but a different texture, sometimes visually the update would only trigger after a secondary block has been replaced.
BUGFIX: Placing new blocks would not always update the height map.
BUGFIX: Items would sometimes be created over the upper border of the map if the map was too high.
BUGFIX: Placing items at world geometry seems can cause visual issues and even a crash.