Dwarves & Holes is a tactical squad based city builder and world simulation where you take control of a group of dwarves, hobbits, mages or demons and your goal is to explore and survive while building a successful settlement. The game features multiple game modes and is inspired by the 4X formula and games like Dwarf Fortress.
This snapshot contains a large set of changes starring a level of detail switching system, a new interface and interaction with floors. A full changelog will be posted after this snapshot get's approved. Because we are focusing on finishing all the floor interaction options, for this update walls have been removed. This can be quite confusing until you get the feel for it. Walls will be added back in a future snapshot but this time having the same capabilities as the new floors, even more. Due to the number of changes a bug or two might have slipped by. If anything major comes up we'll fix it and reupload, if not, you'll have to wait until next week's Snapshot 5. Because of the new interface and general key bindings changes, we recommend you to click the "read more" link:
This new snapshot uses two toolbars for tool selection. The main toolbar and the sub toolbar. Just selecting a tool does nothing. With the tool selected you can then interact with the map like you would do in a paint program:
Stay tuned for the entire changelog and some links to videos as soon as the snapshot is approved! And as always, we welcome all bug reports!
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