Dusky Depths is a physics-based side-scrolling action shooter. Annihilate other players in team-based game modes such as capture the flag or play the deadly perma-death adventure mode alone or together with friends.

The goal of the main game mode, the Adventure mode, is to find so called teleporter fragments. But watch out — enemies will try to stop you by either directly attacking you or by setting up cunning traps.

Dusky Depths features various worlds, each with different gameplay characteristics. Maps are semi-randomly generated by procedurally pieceing hand-crafted map segments together. Additionally, a vast amount of weapons and ship augmentations will allow you to play in many uncountable play styles.


  • Online Multiplayer (Cooperative with up to 8 players, Versus with up to 64 players) and Singleplayer
  • Fully featured physics simulation
  • Fully destructible terrain
  • Randomly generated maps
  • More than 100 different items (we're aiming for about 200-300 items after release)
  • Extensive modding support
  • Gamemodes: Adventure (Rogue-lite), Captue The Flag, (Team) Deathmatch, Last Man Standing, Sandbox and more available as mods

Learn more on Duskydepths.com!


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We’re really happy with all the positive resonance - as well as criticism - that we’ve gotten since the game's reveal. We hope we’ll soon have the first beta build ready for you guys. In the meantime, registrations are still open for the closed beta, so if you’re interested in the game and haven’t registered yet, click here!

But for now, let’s recap our development progress since the game reveal. In the following section, we’ll list the major changes since the game’s reveal.

New Boss Mob: Paladin Drone

The paladin drone is a very aggressive enemy that fiercely hunts down the players. It will try to push them towards a corner so that they have no way of escaping those buzz saws. Players need to be very careful when engaging this boss.

New Item: Constructor

This common item allows the players to construct various buildings in the game world, such as rocket turrets or supply bases. This item is crucial in game modes in which the players are supposed to defend something, for example in Capture The Flag the flags or in the Adventure mode the teleporter. We plan on adding a lot more building options later on for this item.

Implemented Mob Squads

We’ve added functionality that allows us to create squads of mobs. These squads each have a leader mob that the other mobs follow and receive orders from. Players are encouraged to figure out who the leader of such squads is in order to break any squad coordination that they might have.

New Boss Mob: Aberrant Ghirmel

The Aberrant Ghirmel is an age old inhabitant of the Dusky Depths. It was once a normal Ghirmel, but due to unknown reasons, it has undergone extreme mutations that have turned this mob into an extremely formidable monster.

Improved Radar Rendering

Previously, entities were represented by simple dots on the radar. Now we directly draw the physics shapes of entities on the radar. By continuously playing the game, players will learn the shapes of those enemies and thus make better judgement calls.

New item: Black Hole Grenade Launcher

As the name suggests, this weapon item launches a grenade that creates a black hole on its detonation. A black hole attracts entities within range and deals them heavy damage.

Implemented Camera Shake

It’s camera shake. It shakes the camera of a player when they get hit or when they fire certain weapons such as machine guns. This should greatly improve the “feeling” of many weapon items. Of course, we’ll allow players to disable the camera shake if they prefer a steady camera.

New Boss Mob: Assault Star

Assault Star demonstration

The assault star is a heavy war machine that fires countless guided missiles towards the players. Being able to evade those missiles is crucial to defeat this boss!

New Engine Feature: Composition

Dusky Depths has been made with extensibility in mind. And for that, we have implemented a concept called “Composition” in our engine. Composition is an inversion of control implementation that allows the programmer (ourselves or modders) to load resources (for example files from the file system or entities from mods) without having to worry about where or how they have to be loaded. Dependencies between resources are automatically resolved. It was inspired by the Managed Extensibility Framework by Microsoft.

A fundamental construct of our Composition system is the composition “contract” that defines the Type (which can be anything, e.g. a texture, a weapon or a whole game mode) of the resource the programmer wants to load. When a programmer passes a contract to the composition system, the system looks for “parts” that fulfill/match the contract. A contract can have all kinds of additional metadata attached to it. The most-often used metadata is the “Name” tag. This allows the composition system to e.g. look for a specific file by name. Other metadata (even completely custom metadata) is possible, for example a “Color” metadata that defines a color that a part must have in order to fulfill the contract. Metadata is completely optional, the only required property is the Type.

A “part” is a single thing/entity/resource in the composition system (e.g. a sound, a mob or a map generator). It can have multiple dependencies (called “imports”) which are expressed as contracts. These dependency contracts must be satisfied before the part itself can be loaded. For example, a Ship can require certain textures to be loaded before can be loaded itself . On the other hand, a part can have exports which define under what circumstances the part is chosen when trying to fulfill a contract (either from another part’s imports or from a programmer that requests a part).

We may make a blog post about how exactly the Composition system works at a later date along with more modding documentation and guides.

New Item: Ghirmel Seeker

Ghirmel Seeker demonstration

This weapon item is the firing organ of the Aberrant Ghirmel. It allows ships to fire the same projectiles that Aberrant Ghirmels utilize. Those projectiles swarm towards enemies and can pass through terrain. It’s a very rare weapon that Aberrant Ghirmels sometimes drop.

And that's all for now! However, we've got one little announcement left: We've opened a Discord server! Join us here if you want to chat with us about the game.

And if you want to keep up with the development of the game, follow us on Twitter!

Pre-Alpha Trailer - Dusky Depths is here!

Pre-Alpha Trailer - Dusky Depths is here!


After more than 2 years in development, we’re proud to be able to show you the first game play scenes of Dusky Depths. But of course, we’re still...

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Latest tweets from @duskydepths

A little multiplayer skirmish! Aside from the #roguelite game mode, Dusky Depths also has PvP game modes! #gamedevT.co

Feb 17 2018

We've written a new dev blog post! Duskydepths.com #devblog #gamedev #indiedev #roguelite #pcgamingT.co

Feb 13 2018

I've been working on designing another world. This one's ice themed. It's still a work in progress though! #gamedevT.co

Feb 10 2018

Another weapon item has been finished! This is the Ethereal Laser. It is especially efficient in breaking down an e… T.co

Feb 3 2018

The sign-up phase for Dusky Depths' closed beta has ended. A big thank you to everyone who has signed up for it! We… T.co

Feb 2 2018

Another mob, the Vortex Drone, has been finished! Its teleportation ability makes it a huge threat. #gamedevT.co

Jan 27 2018

I've created a new weapon item for the late game. The projectiles of this weapon can instantly evaporate small fry.… T.co

Jan 20 2018

We've posted our first dev blog! Learn more about what we've been working on since the game's reveal. #devblogT.co

Jan 12 2018

Another WIP mob! This enemy has some really dangerous buzz saws... #gamedev #indiedev #roguelite #pcgamingT.co

Jan 6 2018

In Dusky Depths, you can use a Constructor item to build defenses, such as rocket turrets or flamethrowers!… T.co

Dec 30 2017

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