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Dungeoncraft is a fantasy real time strategy game featuring multiplayer sandbox survival type gameplay, dynamic world expansion, and 3D grid based digging and building. It does allow for direct control over your units, having indirect orders only for convenience' sake. Craft weapons, raid dungeons for epic loot and mighty spells, brew potions, build or dig fortifications against the computer or your friends. It's all up to you! Play in the unique "communicationsmode", which only allows you to control your units if you supply them with orders or contact them directly with your avatar or substitutes! Requires at least opengl 3.3 capability to run; Windows XP untested, but Vista and newer will definitly work.

Report RSS Patch 259

Patch 259 is up with improved legendary item modifier rolling, actual gameplay impact from weather/seasons and scriptable potions.

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  • Legendary item rolling
    • Changed stat distribution on legendary items
    • Made legendary items be able to roll durability boni
    • Made amulets and legendary items have the possibilty to roll all existing skills as stats
    • Added talents as boni on legendary items
    • Added casting time, life reg, stamina reg as boni on items
Patch 249
These modifiers can not be found on items from dungeon chests yet,
but that will be coming
with patch 260.
Currently, the item needs to be crafted by
a craftsman
with skill High Legend or higher for modifiers to appear.
The modifiers work if the unit carries the item,
it does not need to be wielded/worn.
  • Tooltips now tries to fit itself onto screen if its too long
  • Fixed server crash from goblins despawning
  • Increased signal fire life time to 30 minutes
  • Units in light < 10% now require perception of 20 or more to be seen with fog of war enabled
  • Fixed goblins sometimes not attacking
  • Added /rbscript command
  • Fixed server desync causing items not to be picked up and disappearing since patch 258r1
  • Made the skills screen scrollable if the unit has too many
  • Fixed signal fire not working
  • Weather&Seasons
    • Units will now recieve a malus on perception if in the dark
    • Units will recieve another malus while it is raining
    • In winter units will start cooling down and eventually freezing
    • Freezing can be combated by being close to torches and signal fires
    • Blood now gets removed by rain
  • Potions are now scriptable
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